Hey guys, I've posted this map before in the WIP thread but I'm nearing completion so I figured I'd make a thread so you guys can help me polish the map up a bit. This is a semi-symmetrical arms race map for CS:GO. My goals for this map are pretty simple. I want this to be a map where you can hop in and just frag and have fun. I want the map to flow well and I players to be able to navigate through the level fluidly. I also wanted to challenge myself to make the map visually appealing and interesting.
I started this map back in the spring and have worked on it on and off for around 400 hours. This is my second hammer map, so I've been mapping pretty slow and I've been learning a ton along the way. The one before this was just a small 1v1 map to learn the basics of the tool. I've learned alot about my personal workflow and how I would like to approach things differently in the future and also about more technical things like visleaves and general optimization. This was a very disorganized but very educational project and I think whatever I do next with this tool will be much cleaner and won't take nearly as long. So now, the most important thing is to finish what I started so I can move on to other ideas.
These screens are pretty old but the visuals of these areas haven't changed drastically. I'll be uploading more once I make more visual changes. Alot of the work recently has been things like optimization/reworking brushwork and other rooms etc.
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I realize it's kind of silly to post a thread about my map without a playable bsp but I will get up one up very soon. I'm about 50 mb above the file limit allowed on steam workshop so I've got some trimming to do. I'm new to "packing" my level's content so I've probably got alot to learn about that stuff too. I think having a thread will help me stay motivated to finish this.