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System Shock 3

  • D3ads
  • November 14, 2015 at 6:32 PM
  • -HP-
    • June 10, 2020 at 9:24 PM
    • #81

    I have no idea man... legit confused too. lol

  • WD
    • June 10, 2020 at 10:42 PM
    • #82

    Ah, I guess it just goes to show how difficult making games sometimes is. Bummer.

    At least we got this remake to look for. It still looks great regardless how bumpy the development has been this far.

  • FMPONE
    • June 11, 2020 at 1:02 AM
    • #83

    this looks too boxy, like they could only make the game out of 256 unit cube corridors

  • blackdog
    • June 11, 2020 at 9:47 AM
    • #84
    Quote from FMPONE

    8 hours ago, FMPONE said: this looks too boxy, like they could only make the game out of 256 unit cube corridors

    Don’t they say limitations empower designers? ?

  • dux
    • June 11, 2020 at 12:53 PM
    • #85
    Quote from FMPONE

    On 3/15/2016 at 1:32 PM, FMPONE said: To me this looks great. The budget, presumably, seems to have forced a very original art style. It looks fascinating.

    Quote from FMPONE

    11 hours ago, FMPONE said: this looks too boxy, like they could only make the game out of 256 unit cube corridors

    Quote from [HP]

    On 6/8/2020 at 10:45 PM, [HP] said:

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    Yeah I wasnt imagining it.

  • FMPONE
    • June 11, 2020 at 3:12 PM
    • #86
    Quote from dux

    2 hours ago, dux said:


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    Yeah I wasnt imagining it.

    I kind of figured what they were originally showing was beta stuff that would get thrown out eventually. Not sure what they did with all that development time...

  • text_fish
    • June 13, 2020 at 11:20 AM
    • #87

    I like the boxiness. It's very utilitarian, so it reinforces that "tin can floating in space" vibe that will contribute so much to the fear.

    I do agree that it doesn't seem like they've been making a lot of progress, though.

  • blackdog
    • July 21, 2020 at 10:11 PM
    • #88

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