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de_swift WIP

  • JaCuS
  • November 14, 2015 at 3:06 PM
  • JaCuS
    • November 14, 2015 at 3:06 PM
    • #1

    (Old) A1

    Quote

    Quick brief:

    -name comes from how it plays

    -simple layout with no theme in mind:D

    -rotates can be an issue but im working on it

    -ugly placeholder crates everywhere


    overview:

    [Blocked Image: https://dl.dropboxusercontent.com/u/36880497/abe/swift_a1_radar.jpg]


    mid:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4011796448…CBE76BB587B402/]

    bombsite A:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4011796448…EF8286AA23A598/]

    bombsite B:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4011796448…EC7D7D75785D71/]

    DL: https://copy.com/bTOkHXs6ash1NXMv

    Display More

    here comes A2 (New)

    Quick brief:

    -new layout with far better rotates

    -new B site

    -some changes to A site

    -ct friendly mid

    -and of course ugly crates everywhere


    overview:

    [Blocked Image: https://dl.dropboxusercontent.com/u/36880497/abe/swift_radar.png]


    mid:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4000560035…E0D8E6A37F218F/]


    bombsite A:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4000560035…9A5E2D472B6AF8/]


    bombsite B:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4000560035…578758CEBE8A81/]

    DL: https://www.copy.com/s/9dwY3iX3kgkQJ0Mb

  • Logic
    • November 16, 2015 at 10:00 AM
    • #2

    Hi! Couldn't answer you right away after the playtest, so I'll give you some feedback now instead.

    I like A-site quite a lot actually. I'm not sure about the platform at the back though, it feels a bit too powerful for CT's. Other than that I think the site needs to simplified a bit, but as it stands I think it's alright.

    B-site was more of a mess since there was so many angles and to check. I'd remove the balcony at the back entirely just to simplify it a bit (check pic below). @Fnuggi also pointed out that the glass on B should be breakable, and I agree completely.

    Quote

    I'd remove this area completely:

    I dislike that so many maps has a traditional mid, so I'm glad that you tried something new and added a second mid as well. That said, it didn't feel right in the playtest as T's could almost reach B-site without ever being seen. I'd try to incorporate it into middle instead.

    Quote

    Talking about this area:

    Mid feels very T-sided. Ct's can easily be smoked off on the platform and if they jump down they have nowhere to go except facing the T's head on. Since T's has a roof on their side they can flash and peek at the same time, without having to worry about getting flashed.

    There is a lot of clipping issues. Invisible walls on random crates, boost spots and areas that looks accessible but isn't (see pics). At this stage, try to use less clipping and just add real walls to areas you don't want the players to get to. It's still a greybox after all There is also a ton of gaps between crates and walls, fill these up (see pics)! You should also try to use the texture "noclip" a lot more as none of the walls of your map are covered with it. Cover the outer walls with it in order to keep your map running well, even at this stage.

    Quote

    Boosts:

    Crate-gaps:

    See if you can solve some of these riddles until next playtest

    Happy mapping!

  • JaCuS
    • November 17, 2015 at 12:04 AM
    • #3

    I would like to thank you for your feedback.

    I reworked b site so many times that it really became a mess and i knew it. i will fix it however i can but, dont cross out that sniper nest yet.

    Im more concerned about long rotate times at the moment. Have an idea how to solve this actually.

    And sorry for the radar i wasn't sane when i was creating it.

  • JaCuS
    • December 7, 2015 at 5:16 PM
    • #4

    A2 live

  • DasLlama
    • December 7, 2015 at 6:31 PM
    • #5

    Can you upload the map as WIP in the Workshop? I'd like to put an abo on it so I can test the map after your updates without downloading it from another space :)

  • JaCuS
    • December 20, 2015 at 12:31 AM
    • #6

    im dying for some feedback

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