1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_sawmill

  • Quotingmc
  • November 13, 2015 at 10:15 PM
  • Quotingmc
    • December 12, 2015 at 6:59 PM
    • #41

    Have been hard at work detailing. Finished off first time-lapse video! All new changes shown in video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • Quotingmc
    • December 13, 2015 at 4:49 PM
    • #42

    Started work on back of B (T-Side). Updated workshop as well. Desperate for any feedback!

    Images:

    [Blocked Image: http://i.imgur.com/RLbIjnt.jpg]

    [Blocked Image: http://i.imgur.com/nJ8GqsQ.jpg]

    [Blocked Image: http://i.imgur.com/8qa4ebF.jpg]

  • wylde
    • December 17, 2015 at 5:56 PM
    • #43

    This map is shaping up quite nicely! From your B shots, I think it needs a bit more light (especially in those near-black corners) and the coffee table could be removed. I think props that just get in the way of movement are always a bad gameplay choice (and people will crucify you for "clutter" over it). Maybe one of the boarded up windows could be partially opened to let some light/a view in?

  • Quotingmc
    • December 17, 2015 at 9:33 PM
    • #44
    Quote from wylde

    This map is shaping up quite nicely! From your B shots, I think it needs a bit more light (especially in those near-black corners) and the coffee table could be removed. I think props that just get in the way of movement are always a bad gameplay choice (and people will crucify you for "clutter" over it). Maybe one of the boarded up windows could be partially opened to let some light/a view in?

    Thanks for the feedback! I agree on the lighting totally, will make it brighter. I have rearranged the furniture in that area for an easier boost spot so I hope that you prefer the new one. Thanks again for helping me make the map better!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™