Hey guys! I have started on a remake of the 1.6 and Source map de_piranesi. The map is as some om you know set in some sort of de_cbble -esque theme, and I really like it!
I started remaking it a day ago or so, by downloading a big file of all official CS:S maps .vmfs. Then I opened de_piranesi in hammer, and started to remove all props that appeared as errors. This process took around an hour. Now I am just replacing every blank texture with a dev texture for the moment, when Im done I'll start working on layout (I never played it in Source or 1.6, does anyone know if it was CT/T-sided?) and then custom textures.
Anyway, so far I have completely textured CT-Spawn, the part after CT and a big chunk of A-site.
Also, I found a super-weird bug on A when I dropped a flash on one of the crates. It started shaking and making a weird noise before exploding.