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[CS:GO] De_piranesi Remake

  • AxeliNo
  • November 10, 2015 at 5:46 PM
  • AxeliNo
    • November 10, 2015 at 5:46 PM
    • #1

    Hey guys! I have started on a remake of the 1.6 and Source map de_piranesi. The map is as some om you know set in some sort of de_cbble -esque theme, and I really like it!

    I started remaking it a day ago or so, by downloading a big file of all official CS:S maps .vmfs. Then I opened de_piranesi in hammer, and started to remove all props that appeared as errors. This process took around an hour. Now I am just replacing every blank texture with a dev texture for the moment, when Im done I'll start working on layout (I never played it in Source or 1.6, does anyone know if it was CT/T-sided?) and then custom textures.

    Anyway, so far I have completely textured CT-Spawn, the part after CT and a big chunk of A-site.

    Also, I found a super-weird bug on A when I dropped a flash on one of the crates. It started shaking and making a weird noise before exploding.

  • Andre Valera
    • November 11, 2015 at 3:12 AM
    • #2

    Good luck, this is definitely one of my favorite CS maps and really looking forward to seeing your interpretation of it.

    Tried to remake a version myself once and it was a lot of fun (though the current state is very buggy, I've moved past the project in hopes that someone else does a much better execution)

    http://csgo.gamebanana.com/maps/179427

  • AxeliNo
    • November 11, 2015 at 7:11 AM
    • #3
    Quote from Andre Valera

    Good luck, this is definitely one of my favorite CS maps and really looking forward to seeing your interpretation of it.

    Tried to remake a version myself once and it was a lot of fun (though the current state is very buggy, I've moved past the project in hopes that someone else does a much better execution)

    http://csgo.gamebanana.com/maps/179427

    Thanks alot! I didnt know you made Skyline (I stopped doing the remake after I saw you had done it but then I picked it up again), but did you use custom textures/props? I think I'll do it, but Im not sure.

    Oh, and I thought I recognized your name. I checked, and yep, you are the maker of de_empire, right?

  • Andre Valera
    • November 13, 2015 at 1:56 AM
    • #4

    Yes sir I did in fact publish Empire largely in part to the help of the community (you can see what Empire was on my gamebanana page and how far it has changed after all the feedback I recieved).

    As far as Skyline all the resources from Cobblestone were used to inspire Skyline. If you'd like to collaborate with me I'd love to revisit the idea of a Piranesi reboot, the map definitely deserves a good quality revisit.

  • Quotingmc
    • November 13, 2015 at 7:27 AM
    • #5

    I would really like to see an "Operation Source" with remakes of all the old cs maps. Would be cool

  • AxeliNo
    • November 13, 2015 at 1:28 PM
    • #6
    Quote from Andre Valera

    . If you'd like to collaborate with me I'd love to revisit the idea of a Piranesi reboot, the map definitely deserves a good quality revisit.

    I would love to collaborate with you, it would be an honour to work with someone as skilled. Sadly I am not very skilled in hammer, but I guess we can figure something out. I know my way with photoshop so if we need custom textures I could do something there. I have sent you a friend request on steam, the name is the same as over here on mapcore. Will be a great time!

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