I'm abit confused on how to create a phong effect on textures. I've read here: https://developer.valvesoftware.com/wiki/$phong
I think that site is often very helpful, but sometimes I feel most of the stuff is explained in a way towards an experienced mapper. I'm confused on some points and I could definitely experiment for hours to get the effect that I want. But I'd rather read/watch a tutorial somewhere so I don't waste my time.
As an example, I have a feeling that if I manage to apply a phong effect on a material, the default settings ain't gonna cut it for all materials. So if I knew which parameters to edit and/or add/remove, things would be alot simpler.
I know how to create a normal map. But not much else in this subject ![]()
Hopefully someone of you can help me or link me a tutorial - cause I can't find anything.