Hello everyone! First of all sorry for my bad English.
Now that I have more free time I will spend more hours at my map of CSGO.
In this post I'm going to ask you some help. I understand the workings of Source Engine, and seen but there are many people doing amazing things with their maps using props too large parts of the stage, eg stairs, railings, arches, facades.
I was done with small props in Blender, for example chairs, tables, decorative items and more. I do it with the help of a model character and do their level. (which does not appear disproportionate)
I wish I knew how to do my playable models so you can fit them perfectly on my map with fair measures.
Thanks for your help.
Map example using this technique:
[Blocked Image: http://i.imgur.com/uUxGKUu.jpg]
[Blocked Image: http://i.imgur.com/J9BCTvk.jpg]
The railing and stairs fit perfectly into the height of the room and just the right distance to the railings. How the measures are calculated to make it in blender?
[Blocked Image: http://i.imgur.com/Iwvcvqi.jpg]
[Blocked Image: http://i.imgur.com/i3xOjKc.jpg]