2015 is a great year for Source, and I decided to celebrate this by redesigning on of the most popular surf maps of all times: surf_greatriver (by Black). The original map lacked many aestethic appeal. I decided to give it my abstract, freeminded design with a modern coat to it.
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Changes:
Greatriver 2015 tries to simulate a (sc)ion-like, futuristic feeling in an otherwise wordly setting, taking into account the name it bears by the inclusion of rivers and the wide open sea as skybox. I wanted to respect nearly everything of the original greatriver in terms of technicals and movement, so I didn't went crazy in renewing the ramps completely or adding new gimmicks or things that would derive from the original gameplay. A few changes however should be listed right here:
- No more 3D skybox elements. The hill is, and will always be ugly. In my opinion it plays an insignificant role in visuals and gameplay, so it got removed. The MyPlex logo was removed and all forms of clan-advertisements. Only credits of the original authors and contributors remain in the map (by the aid of decals)
- Because a majority of dislikes towards both the grenade room and the lasers in jail were apparant, those have been removed. They play no part in the concept of surf and are purely there for imbalancing the skill in surfing.
- Undershotty is (currently) removed. Unfortunatly this might be a controversial change, and is probably the only, big change compared to the original xDre4m version.
- Cubemaps, water reflections, soundscapes and additional sounds have been added. Radar and optimised navigation file are available and a loading image + description are not lacking.
I have always wanted to remake a map, preferably a surf map in order to boost and support the surf community on Global Offensive. With that said, the last update to this map signed the end of my personal free input and time for the surf community.