So hello. Reworking de_aztec, by continuing de_aztec_proper by [aciD]
Here's the link to his rework.
http://csgo.gamebanana.com/maps/168069
I picked up his work, because i had problems decompiling de_aztec and then compiling it again.
So, there are some changes he has i also considered. But i thought, there is still something missing.
I want to hear your opinions and suggestions which would possibly resurrect these forgotten Aztec ruins!
Here come the download link from Steam Workshop
http://steamcommunity.com/sharedfiles/fi…s/?id=544451796
As for now i have changed (doesn't include [aciD] changes):
A Bombsite:
[Blocked Image: http://i.imgur.com/rdM1cL7.jpg]
B Bombsite:
[Blocked Image: http://i.imgur.com/HyxXgR8.jpg]
Widened double doors at CT to B path to make retake an option.
[Blocked Image: http://i.imgur.com/cwKdjHg.jpg]
[Blocked Image: http://i.imgur.com/bobCAwm.jpg]
T Spawn to B upper path: Added a wooden wall just like in orginal edition, but it doesn't block T doors. So it allows once again for both teams to go for early AWP picks.
[Blocked Image: http://i.imgur.com/ahVtYQ5.jpg]