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Black Mesa: Source | Recruiting

  • Kalashnikov
  • April 4, 2005 at 2:47 PM
  • patriot
    • September 4, 2005 at 10:34 PM
    • #21

    Looks like a good mod, even though I dont think remaking something good is that good of an idea.

  • D3ads
    • September 4, 2005 at 11:20 PM
    • #22

    I've changed my mind, I'm actually looking forward to this now, the surface tension dam makes me wet Those rocks don't look right though imho.

    Great job so far!

  • Kalashnikov
    • September 5, 2005 at 7:24 PM
    • #23
    Quote from patriot

    Looks like a good mod, even though I dont think remaking something good is that good of an idea.

    Well, many people have said this in the past. We decided that since we love the original so much, we would give it the respect and make-over it deserves so that new gamers to the Half-Life continum can play the original in Source greatness.

    To the comments directed at the rocks in the skybox of the Surface Tension shot: yes, we know. The rocks placed there are temporary in order to "fill" the skybox for the PCGamer exclusive shots that were to be taken. The actual skybox will be implemented, creating a universal skybox for the entire facility. So, when surfacing for the first time from We've Got Hostiles, you will see a landmark from one side or from one angle. Then, after traveling once more and resurfacing in Surface Tension, you may (depending on distances) see this landmark again: except this time from a new perspective, distance, angle, et cetera. We want not only to have the player know he is traveling a great distance by the levels themselves, but we want the skybox to also reflect this: thereby creating a more immersive experience when the player looks to the sky and sees the large beckoning rock he saw several hours ago in WGH.

    The intended reaction by this is "WOW, I've gone far."

    Thank you for the kind comments, if anyone has any constructive criticism they would like to share on the models, levels, textures or music: feel free to share them. The developers agree that constructive criticism is better then praise: it lets us know what we need to change to make it right, and that our fans are looking deeply at our work.

  • D3ads
    • September 5, 2005 at 9:30 PM
    • #24

    Sounds great, keep up the good work

  • Lee3dee
    • September 6, 2005 at 2:26 AM
    • #25

    From an 3D Artists perspective......

    The levels look great from Half-life 1 to the new engine. I would like to see some creativity and originality from the artwork, instead of just remaking the whole first game. Maybe have some new enemies, locations, vehicles, etc.

    Your artist, Lupus on the website is extremely talented, those high poly renders look great for still pics, but until I see how they transfer to the normal mapped low character its hard to judge if the will still look amazing.

    If you need an A1 Abrahams, I have a normal mapped version you can use if I could get credit in the game. It just needs to be textured

  • Kalashnikov
    • September 6, 2005 at 2:02 PM
    • #26

    Vehicle modelers are already hard at work, designing several vehicles (Tanks, Abrams, Helicopters, Ospreys, and several variations of BMRF Vehicles).

    We have a great respect for Valve's original work, which is why much of what we do is expand upon the greatest that was. Levels such as Inbound, Surface Tension, and others are receiving extensive overhauls to push the engine, while some levels are being treated along the same lines except with many new sights to see.

    If you pick up the September Edition (last months) of PCGamerUK, you can see our grunt in-game. Or, you can stop by our website and under exposure, find the one-page article on us.

  • D3ads
    • September 6, 2005 at 7:26 PM
    • #27

    Aye, I've got that issue and the grunt does look good indeed.

  • Kalashnikov
    • September 19, 2005 at 9:32 PM
    • #28

    These positions are still open for any interested parties. Please contact us for more information.

  • RabidMonkey
    • October 24, 2005 at 4:22 AM
    • #29

    An update on the position situation -

    Following team restructuring, the production of our third alpha build - 0.0.3, and the fact that we wish to speed up development, the Black Mesa: Source team is looking for one final level designer applicant, in addition to the previous applicant positions of character modeller and skinners. Black Mesa: Source eis an ambitious modification which aims to recreate the Half-Life 1 experience in the Source engine, utilizing the new capabilities it offers us. Level designer applicants must have, at the bare minimum, one year of experience with the Valve Hammer Editor and either the Half-Life or Source engines, in addition to a knowledge of lighting, entity placement and setups and all other aspects of production which are generally covered by the level designer. Skills with textures, prop models, or any other areas of development are a big plus, as well as those who are experienced with Half-Life 1 settings or lab environments.

    All level designer applicants must attach either a link to a portfolio or provide example work - All applications without example work will be rejected. Level Designer applicants should send their applications to RabidMonkey at rabidmonkey777@gmail.com. For more information about Black Mesa: Source, a highly anticipated Half-Life 2 modification, feel free to visit our website, or stop by our IRC channel.

    We look forward to seeing your name on the applicant list!

    Sincerely,

    RabidMonkey and the Black Mesa Source team.

  • Captain P
    • October 25, 2005 at 11:33 PM
    • #30

    Final mapper, as in a mapper that finishes and tweaks other maps, or as in the last guy to be added to the team?

    Just a question, I'm way too busy to enter any mod right now, but that word just made me wondering.

  • kleinluka
    • October 26, 2005 at 12:01 AM
    • #31

    looks cool. I'd play it just for the nostalgia effect and to see how you guys re-created black mesa and made it hot.

  • ⌐■_■
    • October 27, 2005 at 11:06 AM
    • #32
    Quote from kleinluka

    looks cool. I'd play it just for the nostalgia effect and to see how you guys re-created black mesa and made it hot.

    +1

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