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[CS:GO] wip de_tunguska (working title)

  • Promulle
  • October 26, 2015 at 1:11 PM
  • Promulle
    • October 26, 2015 at 1:11 PM
    • #1

    After posting screenshots of the map, I was working on the last time, in Wip in Wip, here I present you de_tunguska.

    Terrorists try to destroy a mountain village situated in tibet.

    Workshop link :

    http://steamcommunity.com/sharedfiles/fi…s/?id=464039591

    The name is a working title, due to the change of the map setting mid development.

    It is still early, but you can already get a feel for the map.

    There is still some placeholder-ish stuff.

    As soon as I fix the skybox, I will try to get a playtest here.

    So here are some pictures of it.

    Please feel free to leave feedback.

    Overview:

    B_spot:

    still a bit experimental.

    A_Spot:

    A_long:

    A_short:

    CT-Mid:

    Front of B_spot :

    I hope, that I managed to give you some ideas about my map.

    EDIT : Forgot workshop link.

  • Promulle
    • November 9, 2015 at 1:14 PM
    • #2

    Hey,

    new update, which is already live on the workshop. :)

    Mostly detail (clipping etc.) changes.

    Fixed some weird model collision.

    Started optimization by beginning to make the skybox fit the brushes.

    As always feel free to leave feedback. :)


    Btw I will sign it up for a playtest here, to get some ideas on the layout and some other stuff. :)

  • swst.turn
    • November 9, 2015 at 2:20 PM
    • #3

    Things, which i noticed:

    • Ts timings is bad everywhere, except middle;
    • Ct window on mid should be more narrow to allow smoke it by one smoke;
    • Ts entrance on A is awp shooting gallery for CT, also clipped backside of A looking accessible, its confusing;
    • Mid is looking interesting for me, but still need to some tune.
  • Promulle
    • November 9, 2015 at 7:22 PM
    • #4

    Thank you for the feedback :)

    Quote from swst.turn
    • Ct window on mid should be more narrow to allow smoke it by one smoke;

    Ok, noted. Should be fixed soon.

    Quote from swst.turn
    • Ts entrance on A is awp shooting gallery for CT, also clipped backside of A looking accessible, its confusing;

    I'm aware of the clipping issue. I'm still in the process of thinking how to block the backside, without removing the big gap between the builduings.

    (The gap is an artistically choice)

  • Promulle
    • November 25, 2015 at 7:55 PM
    • #5

    Some things I worked on in the last days :)

    Quote

    - changed entrance to b

    - changed b house, making it boost only and easier to take out with smoke/molotov

    - tightened window in mid, so smoking it off should be way easier

    - moved t-spawns slightly forward creating various top spawns for each target (a,mid,b)

    - re-assembled bomb sites (they were messed up somehow in the latest version I looked at)

    - added some ct-spawns

    - added some placeholder stuff to a-backsite to make it less confusing

    Display More

    As of now, this update is not live.

    I first want to work some more on the map, but it has been some time, since I last updatet this thread. :)

  • Promulle
    • December 1, 2015 at 12:00 AM
    • #6

    The update, I did mention above is now live :)

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