dead thread, new one here: https://migrationtest.mapcore.org/topic/19864-csgo-de_ridge/?page=21
[csgo] de_ridge
-
-
Looks pretty good.
-
Looks solid, hope to see an update in a few weeks

-
Playable version is done, download here: http://steamcommunity.com/sharedfiles/fi…s/?id=533058367
More screenshots:
Quote[Blocked Image: http://i.imgur.com/YUqObJF.jpg]
[Blocked Image: http://i.imgur.com/BRMFgxl.jpg]
-
Update: http://steamcommunity.com/sharedfiles/fi…s/?id=533058367
Adjusted layout - T Spawn is now completely different, vents from A now extend into T mid. Also added more detail on A site to make it less blocky.
Screens:
Quote[Blocked Image: http://i.imgur.com/88a16qc.jpg][Blocked Image: http://i.imgur.com/d0C3SmI.jpg]
Couldn't get much work done this week due to college D:
Still need a lot of feedback!
-
It's not that uncommon for terrorists to bomb crates in counter strike, but the size of that crate near A vent is ridiculous.
-
-
-
-
-
I really like A site, but wouldn't it be better if the vents weren't used as one of the entrances to the bombsite? There are a lot of inconsistencies if you are behind a non-broken vent in terms of what the enemy can see and what you can see. If it was a balc like entrance, with a tight doorway or squeaky, it would keep the difficulty in trying to enter the site from there which I assume was what you were trying to do. I also think having double vents which basically serve the same purpose is a bit redundant, wouldn't it be good if one vent would open another angle to mid for the T's, and the other vent would serve as a concealed drop down place into mid. You really just need to open that wall opposite the second vent to do that. Besides that, the A site's great, especially the art style.
-
Quote from Parkcityfan
I really like A site, but wouldn't it be better if the vents weren't used as one of the entrances to the bombsite? There are a lot of inconsistencies if you are behind a non-broken vent in terms of what the enemy can see and what you can see. If it was a balc like entrance, with a tight doorway or squeaky, it would keep the difficulty in trying to enter the site from there which I assume was what you were trying to do. I also think having double vents which basically serve the same purpose is a bit redundant, wouldn't it be good if one vent would open another angle to mid for the T's, and the other vent would serve as a concealed drop down place into mid. You really just need to open that wall opposite the second vent to do that. Besides that, the A site's great, especially the art style.
Thanks for the feedback !
While you are right about the visibility from one side to another being inconsistent, I think the effect on gameplay will be minimal, especially considering a majority of players would instinctively pop the vent once they get to the site. I might actually remove the metal covering and place it down on the floor or something like that. Also, I don't think I could replace the vents with hallways since it would be architecturally unrealistic. Not sure why I added two vent exits leading to the exact same spot, but that's been fixed already. I also don't want to add any more vents leading into mid since it already has 4 entrances and I don't really like the idea of having too many angles for both T's and CT's to look at.
Ninja edit: Forgot a sentence.
-
Update
More detail on A Site and changing B a lot.
Album: http://imgur.com/a/ZBtUo
Layout: http://imgur.com/pS1aYl7
Can't just put the image in a spoiler because it isn't working for some reason. Sorry!
Edit: Oh yeah and this version is now updated on the workshop download if you wanna go try it out.
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!