cs_darkwalls WIP
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I believe the commands you are looking for are "r_drawviewmodel 0" and "cl_leveloverview x"

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Looks decent detailing wise but the layout seems a bit too small/simple? I'd get a good layout sorted before you even think about detailing to that standard- you're giving yourself more work...
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don't forget cl_leveloverviewmarker 1024 to get that helpful red box to aid in radar creation.
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You should take the screenshot in the 4:3 ratio of 1280 x 1024. set cl_leveloverviewmarker 1024 and take the screenshot within the red square. This red outline also makes it easier to edit.
It's important for radar alignment later on, so it's good to practice it now

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It reminds me quite a bit of cs_backalley theme wise and gameplay wise. What I mean, is that to me it's fine having same theme as some other map, but there should be a new gameplay things/tactics for players so it would not be "pretty much the same, but in different layout".
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Please feedback
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Have you gotten it playtested yet? It's a good way to get feedback: https://migrationtest.mapcore.org/topic/17116-ma…playtesting-40/
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What I loved about workout, and the reason as to why it is the best hostage map ever in my opinion, is that the hostage locations forced the T's to play somewhat aggressive. They could not just hold the doors leading to the T spawn. Think about where you wanna place the hostages, possible more towards the middle of the map.
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Have to agree with Bodd. This layout doesn't look like it's going to be fun. Not playtest ready imo.
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Quote from Bodd Jonar
What I loved about workout, and the reason as to why it is the best hostage map ever in my opinion, is that the hostage locations forced the T's to play somewhat aggressive. They could not just hold the doors leading to the T spawn. Think about where you wanna place the hostages, possible more towards the middle of the map.
ok, i agree
Quote from OverdozizHave you gotten it playtested yet? It's a good way to get feedback: https://migrationtest.mapcore.org/topic/17116-ma…playtesting-40/
in future will be playtest map. map is not ready for test
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It's never too early.

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Quote from jackophant
You should take the screenshot in the 4:3 ratio of 1280 x 1024. set cl_leveloverviewmarker 1024 and take the screenshot within the red square. This red outline also makes it easier to edit.
It's important for radar alignment later on, so it's good to practice it now

So we have to change the game resolution from your options before taking the screenshot. I'll tests.
The map see it visually very nice but I think like other users, the positions of the hostages would make a rather boring gameplay. Otherwise I have nothing to say.
The map may be a bit small, but this need not be a problem to end up being fun.
Sorry for my English.
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