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[WIP] de_mical (formerly de_honeycomb)

  • [N]awbie
  • September 20, 2015 at 6:32 PM
  • gamez7
    • June 12, 2016 at 4:38 PM
    • #61

    That 3rd screenshot looks kind of cluttered, but otherwise awesome! I especially like the second to last screenshot.

  • blackdog
    • June 12, 2016 at 6:05 PM
    • #62

    I think you nailed the lighting already, feels Californian. Plus with such a setting I keep thinking of Fear The Walking Dead first couple episodes.

  • Shibou
    • June 12, 2016 at 9:39 PM
    • #63

    excelent brush work what i've seen so far. I like the bridges which give the scene something iconic.

  • [N]awbie
    • July 2, 2016 at 11:02 PM
    • #64

    Decided to rename the map to 'Mical', might change it tho if people mistake it for Mikla (Was in the most recent op.) Don't know if that means anything, at least it's a better name than honeycomb :D

    On the other note, I reworked layout once again. The older layout faced some issues with the bombsite distances as well as rather long engagements in mid.

    I've added some parts of the version which can be found on workshop, i.e. Route to B and T-spawn. I'll try to push out a workshop update in a few weeks.

    Some B-bombsite images in the spoiler. The look was inspired by de_bourg, hope it doesn't look like a complete rip-off tho. :D

    Spoiler

    Edit: Added some images around the new mid.

    Spoiler

  • Shibou
    • July 2, 2016 at 11:07 PM
    • #65

    that decorated car-wreck gives something special to the bombsite :D

  • [N]awbie
    • July 3, 2016 at 10:06 PM
    • #66

    It sure does :D

    Blue circles mark choke points. Any thoughts about the layout or the map in general are greatly appreciated! ;)

    It takes around 20 seconds for terrorists to reach either bombsite. From CT it takes 5-6 s to reach A and 8-10 s to reach B. Rotate through CT spawn is a solid 15 s and through CT-mid around 20s.

  • Vaya
    • July 4, 2016 at 11:11 AM
    • #67

    have you had any playtests yet?

  • [N]awbie
    • July 4, 2016 at 11:31 AM
    • #68
    Quote from Vaya

    18 minutes ago, Vaya said: have you had any playtests yet?

    No as the layout isn't fully completed yet.

  • Shibou
    • July 9, 2016 at 4:37 PM
    • #69
    Quote from [N]awbie

    On 3.7.2016 at 11:06 PM, [N]awbie said: It sure does :D

    Blue circles mark choke points. Any thoughts about the layout or the map in general are greatly appreciated! ;)

    It takes around 20 seconds for terrorists to reach either bombsite. From CT it takes 5-6 s to reach A and 8-10 s to reach B. Rotate through CT spawn is a solid 15 s and through CT-mid around 20s.

    [url=''][/url]

    the times to reach the bombsites are very different for the teams. CTs will get bored whilst waiting for the Terrorists.

    The layout looks very promising but i'd try to shorten the timings for Ts.

  • [N]awbie
    • August 6, 2016 at 8:30 PM
    • #70

    I've been working on the layout for quite a while now and it's getting there. Some new screens below.

    Spoiler

  • [N]awbie
    • August 14, 2016 at 9:33 PM
    • #71

    Hey,

    An early playtest version can be found here!

    Please note that it's still an early version and it doesn't have any clipping or a radar.

  • blackdog
    • August 14, 2016 at 10:05 PM
    • #72

    Liked the old name better :(

  • [N]awbie
    • August 15, 2016 at 11:20 AM
    • #73
    Quote from blackdog

    13 hours ago, blackdog said: Liked the old name better :(

    But the real question is do you like the old map better

    ps released b2 which fixes missing walls and adds some clipping

  • blackdog
    • August 15, 2016 at 4:30 PM
    • #74

    Sorry, can't really answer :/ haven't played it (not playing CSGO in quite a while)

  • [N]awbie
    • September 9, 2016 at 5:03 PM
    • #75

    Changed lighting a bit and added some signage for more authentic feel.

    Spoiler


    Spoiler

  • slavikov4
    • September 9, 2016 at 5:45 PM
    • #76
    Quote from [N]awbie

    35 minutes ago, [N]awbie said: Changed lighting a bit and added some signage for more authentic feel.

    http://# Hide contents


    http://# Hide contents

    wow! It's great!

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