That 3rd screenshot looks kind of cluttered, but otherwise awesome! I especially like the second to last screenshot.
[WIP] de_mical (formerly de_honeycomb)
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I think you nailed the lighting already, feels Californian. Plus with such a setting I keep thinking of Fear The Walking Dead first couple episodes.
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excelent brush work what i've seen so far. I like the bridges which give the scene something iconic.
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Decided to rename the map to 'Mical', might change it tho if people mistake it for Mikla (Was in the most recent op.) Don't know if that means anything, at least it's a better name than honeycomb

On the other note, I reworked layout once again. The older layout faced some issues with the bombsite distances as well as rather long engagements in mid.
I've added some parts of the version which can be found on workshop, i.e. Route to B and T-spawn. I'll try to push out a workshop update in a few weeks.
Some B-bombsite images in the spoiler. The look was inspired by de_bourg, hope it doesn't look like a complete rip-off tho.

Edit: Added some images around the new mid.
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that decorated car-wreck gives something special to the bombsite

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It sure does

Blue circles mark choke points. Any thoughts about the layout or the map in general are greatly appreciated!

It takes around 20 seconds for terrorists to reach either bombsite. From CT it takes 5-6 s to reach A and 8-10 s to reach B. Rotate through CT spawn is a solid 15 s and through CT-mid around 20s.
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have you had any playtests yet?
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Quote from [N]awbie
On 3.7.2016 at 11:06 PM, [N]awbie said: It sure does

Blue circles mark choke points. Any thoughts about the layout or the map in general are greatly appreciated!

It takes around 20 seconds for terrorists to reach either bombsite. From CT it takes 5-6 s to reach A and 8-10 s to reach B. Rotate through CT spawn is a solid 15 s and through CT-mid around 20s.
the times to reach the bombsites are very different for the teams. CTs will get bored whilst waiting for the Terrorists.
The layout looks very promising but i'd try to shorten the timings for Ts.
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Hey,
An early playtest version can be found here!
Please note that it's still an early version and it doesn't have any clipping or a radar.
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Liked the old name better

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Sorry, can't really answer
haven't played it (not playing CSGO in quite a while) -
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