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de_Underground [WIP]

  • Panda
  • September 6, 2015 at 4:12 PM
  • Panda
    • September 6, 2015 at 4:12 PM
    • #1

    A bomb defusal map set in a underground station, set in London, that has some areas under renovation. Any feedback would be greatly appreciated! More images on the Imgur album.

    Imgur album(out of date): http://imgur.com/a/aKSJF#0

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=510447281

    Credits:

    Layout design and made by Panda

    Textures and street made by QuotingMC

    Radar (latest):

    (Pics are out of date)

  • Quotingmc
    • September 6, 2015 at 4:21 PM
    • #2

    Looking cool.

    Images

    • de_metro mapcore no-metro.webp
      • 63.07 kB
      • 912 × 796
  • jackophant
    • September 7, 2015 at 10:40 AM
    • #3
    Quote from Panda

    Prefabs, street, radar made by QuotingMC

    Quote from Quotingmc

    Looking cool.

    Really?

    You should get this playtested asap. You're at a good stage to make the most effective changes as easily as possible so make sure you capitalise on that.

  • RivFader
    • September 7, 2015 at 10:46 AM
    • #4

    Have you looked at the old CS map fastline? This reminds me a lot of it and maybe you can incorporate some elements of it into your own theme. Otherwise, I agree about the playtest.

  • Quotingmc
    • September 7, 2015 at 4:43 PM
    • #5
    Quote from jackophant

    Really?

    You should get this playtested asap. You're at a good stage to make the most effective changes as easily as possible so make sure you capitalise on that.

    If you are referring to me complimenting a map I have worked on, I was saying that the mapcore post was good as I am helping Panda as this is his first real map. His first mapcore post lacked images or much info so this was me saying that the updated one looked better.

  • Panda
    • September 7, 2015 at 4:54 PM
    • #6
    Quote from jackophant

    Really?

    You should get this playtested asap. You're at a good stage to make the most effective changes as easily as possible so make sure you capitalise on that.

    I'm going to try and book a playtest soon, just want to fix all the small bugs so it will be in a playable state.

    Quote from RivFader

    Have you looked at the old CS map fastline? This reminds me a lot of it and maybe you can incorporate some elements of it into your own theme. Otherwise, I agree about the playtest.

    Yeah, I briefly looked at de_fastline but I didn't really get inspiration from it so it must be a coincidence. However I did get inspired by the BF3 and BF4 map - Operation Metro. xD As I said to jackophant I will try and get a nice and clean version out as soon as possible to playtest.


    T spawn is now complete:


  • Panda
    • September 10, 2015 at 5:21 PM
    • #7

    I have made some changes from 1 to 1 playtesting: remove the truck on long A to make it feel more natural.

    In mid Ts could peak mid and see the CTs legs without being seen so I added a room that allows CT to get into mid while not giving the Ts an unfair advantage.

    T view.

    Ct view.

    View from new room.

    A vent room and another path to make the map more interesting and give it variety. It allows Ts to rotate easily throughout the map (the parts that they control) and makes gameplay more interesting.

    The vent.

  • laminutederire
    • September 10, 2015 at 5:32 PM
    • #8

    Be mindful that high contrasts in lighting are bad for gameplay

  • Panda
    • September 10, 2015 at 5:35 PM
    • #9
    Quote from laminutederire

    Be mindful that high contrasts in lighting are bad for gameplay

    Yes, thanks. It is still a WIP so I haven't thought about that too much. Just gameplay at the moment.

  • laminutederire
    • September 10, 2015 at 5:48 PM
    • #10
    Quote from Panda

    Yes, thanks. It is still a WIP so I haven't thought about that too much. Just gameplay at the moment.

    just a friendly reminder !

  • Panda
    • September 10, 2015 at 6:00 PM
    • #11
    Quote from laminutederire

    just a friendly reminder !

    I realised xD

    New pictures on the imgur album!!!!!!

  • Quotingmc
    • September 16, 2015 at 8:56 PM
    • #12

    New Images, first textured areas (subject to heavy changes). Looking for feedback:


    [Blocked Image: http://i.imgur.com/K7YUXpS.jpg]

    [Blocked Image: http://i.imgur.com/DGmd8ko.jpg]

    Full Album: http://imgur.com/a/TnBWv

  • jackophant
    • September 17, 2015 at 10:47 AM
    • #13

    On the whole, the screenshots look good. What references are you working from though?

    I've not personally seen suspended ceilings in underground stations. Only tiling or concrete.

  • Panda
    • September 17, 2015 at 2:17 PM
    • #14
    Quote from jackophant

    On the whole, the screenshots look good. What references are you working from though?

    I've not personally seen suspended ceilings in underground stations. Only tiling or concrete.

    Well, as I'm not the one texturing I can't give you a reason for that decision. However I have got some reference pictures that we have been basing it of off.

    The album is a reference for the street outside, we used some Watch Dogs pictures (we decided on a Chicago theme), which is going to be changed in the next few days.

    http://imgur.com/a/PIATS

    And for the actual underground part:

    http://imgur.com/a/V6tRc

  • jackophant
    • September 17, 2015 at 2:51 PM
    • #15

    So... A Chicago outside, with a Parisian Metro interior? And a radar backdrop of the London Underground? You need real world examples not pictures from games. If the games had the same setting it wouldn't be so bad.

    I'm still not seeing any suspended ceilings in those references!

    You've got your theme "subway/underground trains/metro" (regional language differences...) now you need to settle on a location, and really appreciate how different locations have different architecture above AND below ground.

    There are plenty of pictures on sites like flickr.

    -STOP- mid-post edit...

    Literally 2 seconds of googling to find you a Chicago subway search on flickr tell me Chicago doesn't even have a fucking subway system... Guys, please do your research.

    The better your groundwork, the less you leave to your imagination, the more successful and believable your theme will be.

  • Quotingmc
    • September 17, 2015 at 3:06 PM
    • #16
    Quote from jackophant

    So... A Chicago outside, with a Parisian Metro interior? And a radar backdrop of the London Underground? You need real world examples not pictures from games. If the games had the same setting it wouldn't be so bad.

    The radar is out of date as stated. Where is your information of it being a Parisian Metro? It shares some similarities in style but so do most metro systems. We were in fact deliberately avoiding Paris to save any issues with annoying the creators of de_marquis.

    Quote from jackophant

    I'm still not seeing any suspended ceilings in those references!

    Thanks for stating this earlier, please give us a chance to fix this.

    Quote from jackophant

    You've got your theme "subway/underground trains/metro" (regional language differences...) now you need to settle on a location, and really appreciate how different locations have different architecture above AND below ground.

    We are currently in the process of doing so. Chicago was only an idea and we are currently collecting reference pictures of several American and European cities. I can assure you we will make sure to mimic the building style of the chosen location.

    Quote from jackophant

    Literally 2 seconds of googling to find you a Chicago subway search on flickr tell me Chicago doesn't even have a fucking subway system... Guys, please do your research.

    Literally two seconds of research told me that CS:GO maps do not have to be 100% to real life. It's nice not to swear at people when you are talking about something that isn't a huge issue. I don't believe de_strada is 100% accurate to a specific mMediterranean town Thank you for your concern though.

    Thank you for leaving a comment.

  • jackophant
    • September 17, 2015 at 4:10 PM
    • #17
    1. I was just highlighting inconsistencies regarding themes when I mentioned the London Underground radar map, but it is evidence of a wider situation in that theme is "varied". The metro map from battlefield that panda referenced is based in Paris.
    2. I was merely pointing out that there were no suspended ceilings in the references pictures provided. Ofc I realise they won't have changed in that time already.
    3. Good (provided the end product is an American or European city ;) ), but for future reference it works better to work that bit out first.
    4. I'm not here to start a fight or get people salty, so I can assure you the "swear" isn't intended to upset or directed at anyone in particular, it's a general exclamation. And you're right, maps don't have to be 100% accurate and I don't pretend that Strada is or will be, but there are tolerances and the further apart the conjoining themes are, the more people will notice which can then lead to a thematic failure. Look to de_sparity for that. Fun map to play, but theme definitely needed some work.
  • Panda
    • September 17, 2015 at 10:11 PM
    • #18
    Quote from jackophant
    1. I was just highlighting inconsistencies regarding themes when I mentioned the London Underground radar map, but it is evidence of a wider situation in that theme is "varied". The metro map from battlefield that panda referenced is based in Paris.
    2. I was merely pointing out that there were no suspended ceilings in the references pictures provided. Ofc I realise they won't have changed in that time already.
    3. Good (provided the end product is an American or European city ;) ), but for future reference it works better to work that bit out first.
    4. I'm not here to start a fight or get people salty, so I can assure you the "swear" isn't intended to upset or directed at anyone in particular, it's a general exclamation. And you're right, maps don't have to be 100% accurate and I don't pretend that Strada is or will be, but there are tolerances and the further apart the conjoining themes are, the more people will notice which can then lead to a thematic failure. Look to de_sparity for that. Fun map to play, but theme definitely needed some work.

    Thanks for the help. Yes, I did realise that the battlefield map was set in Paris. We were just getting little ideas on what an underground station looks like. I agree with what you were saying with the theme being inconsistent but this is only the beginning of texturing it so we are still trying to find out a strong theme.

  • Lizard
    • September 20, 2015 at 10:21 AM
    • #19

    Your workshop version does not have spawn points... And some places on the map are illogical.

  • Quotingmc
    • September 20, 2015 at 11:28 AM
    • #20
    Quote from LizardPL

    Your workshop version does not have spawn points... And some places on the map are illogical.

    Could you explain how and where they are illogical?

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