Saw the core game was on sale the other day when Steam had it's autumn sale thing. Avoided buying it for being scarred by Hitman Absolution.
I'm considering buying it when it's inevitably on sale this christmas though! It at least looks gorgeous! In my opinion Hitman 2 had some of the greatest levels in a stealth game everzors. I think a big factor to that is the lack of triggers for people to start being alive.(which is something I feel Absolution really overused) The world was more alive in Hitman 2 as people walked around all the time and I believe the scripted encounters were kept to a minimum. So I was wondering for you guys who have played the new HITMAN: How does the level design fare against other Hitman games? ![]()
Hitman - World Of Assassination
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Dunno if this lulz was posted
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So another of the elusive targets
i guess I know the answer, but we're at least some of these characters integrated in the first release? I mean the character is in the world just wasn't a target?External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Cos that would be like all that inception stuff there is in Breakin Back with foreshadowing etc

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Quote from Zarsky
4 hours ago, Zarsky said: SE plans to sell IO apparently:
Thoughts go out to those whose jobs are in jeopardy due to this. I am hoping IOI will find a new home/investor and will continue to make great games!
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Damn shame, I hope everyone lands on their feet (hopefully the studio does it in the first hand)!
It's so damn hard making big games these days...
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The latest Hitman installment was great, I just think the episode structure hurt their sales. Hopefully everyone from the studio is alright.
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I respect the fact that they tried tho, on paper it sounds like something that could have really worked. And they did try their very best interweaving the game design / mission structure with the business model.
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This is so very bad and annoying.
Not sure the episodes hurt that much? In the note it seems to suggest there were record sales "year-to-year". Also how much of the decision was on SE part? Cos it would be really bad if they decided the model and then is the studio to pay consequences.
I also wonder if IOI will retain the rights to Hitman if they are bought off, cos if they can I would expect they will be safe, otherwise it's gloomy

Hope everyone in the studio won't be affected and wish them best of luck… and maybe for Nordic Games to sweep in to save the day yet again…
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Times of change bring sadness and layoffs. Let's hope the ones affected find new jobs of form cool new indie studios.
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Thanks for the profits, cu
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SE can continue Hitman without IOI, so it's apparently directly aimed at the studio and not the game.
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My uttermost annoyed disgust for this.
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Wonder what happened with IO then? I thought the latest game was great once I got around to playing it.
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Well half the game was outsourced, not sure what IO were doing after that. I imagine trying to make a new game/IP.
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IO's situation has been resolved, they've managed to go fully independent, and were able to also secure full control over the Hitman franchise!
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ioi, that's great news!
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Awesome! Happy the brand stays with the creators.
wonder if Square Enix will still be interested in publishing it lol
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Quote from blackdog
2 hours ago, blackdog said: Awesome! Happy the brand stays with the creators.
wonder if Square Enix will still be interested in publishing it lol
If they're still going to work on Hitman 2016 with the same business model, not much of a concern until the next season is complete, since they'd put each new location up for digital download.
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