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Hitman - World Of Assassination

  • knj
  • September 2, 2015 at 10:57 AM
  • knj
    • September 2, 2015 at 10:57 AM
    • #1

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    There is no threat about it, saw it last weekend and it looks dope. I just don't like how he has a new face, but it's a reboot so . . .

  • D3ads
    • September 2, 2015 at 8:27 PM
    • #2

    DAT BOROQUE ARCHITECTURE.

  • ng.aniki
    • September 3, 2015 at 1:48 PM
    • #3

    Well, he has a different face in each Hitman game, I don't really understand all the fuss about that...

  • blackdog
    • September 3, 2015 at 5:36 PM
    • #4

    Isn't the face from Absolution an older version than Blood Money?

  • ng.aniki
    • September 4, 2015 at 8:35 AM
    • #5

    [Blocked Image: http://i.imgur.com/HMpFHat.jpg]

    Meh, it's always changing a bit. Plus for a game where you see the character from the back 90% of the time, I don't really see that as something really really important.

  • Beck
    • September 4, 2015 at 9:13 AM
    • #6

    Isn't the face changing something that just happens as graphics get better? His face isn't that different.

    Lara went through a similar thing, I can't remember anyone complaining about it really?

    [Blocked Image: http://i.imgur.com/5omEwMR.jpg]

  • El Moroes
    • September 4, 2015 at 11:15 AM
    • #7

    Fortunately, he keeps a red tie :)

  • laminutederire
    • September 4, 2015 at 12:02 PM
    • #8
    Quote from Beck

    Isn't the face changing something that just happens as graphics get better? His face isn't that different.

    Lara went through a similar thing, I can't remember anyone complaining about it really?

    [Blocked Image: http://i.imgur.com/5omEwMR.jpg]

    that's because people were too busy complaining her beasts were smaller ;)

  • Jaayu28
    • September 5, 2015 at 9:42 PM
    • #9

    I really liked Absolution and i didn't get why everybody was upset about it being more casual than the previous ones, so for me the new Hitman looks great. If the A.I. system is as good as they present it in interviews, then it will make the game even more fun to play a dozen of times ( in other words, imagine the possibilities )

  • Thrik
    • September 7, 2015 at 11:43 AM
    • #10

    He looks about the same to me, just more detailed. :???: Especially compared to his Blood Money rendition. Forgot he looked so ugly in the original Hitman.

  • Buddy
    • September 7, 2015 at 12:08 PM
    • #11

    He has the same features but looks more natural.

  • blackdog
    • February 11, 2016 at 3:21 PM
    • #12

    We haven't touched on this for a while. @Sprony can we change the title with the official "World Of Assassination"?

    Beta is close for those who pre-ordered.
    I just watched a preview from an Italian network and I'm a bit worried when they commented the map will highlight locations where 47 can put in motion events that will mask the homicide as an incident. I hope there's an option or that at higher difficulty this is disabled because I'd like to find out myself... @Sentura

    The Italian map that was shown in a trailer some months ago already looks amazing

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  • ng.aniki
    • February 13, 2016 at 2:19 PM
    • #13

    Thank you ! I spent a lot of time on this level with my colleagues :)


    Quote

    I just watched a preview from an Italian network and I'm a bit worried when they commented the map will highlight locations where 47 can put in motion events that will mask the homicide as an incident. I hope there's an option or that at higher difficulty this is disabled because I'd like to find out myself..

    They are called "Opportunities", they are either ways to kill the target, to access some otherwise inaccessible situations/location, or they get to change the loops of the game by affecting the life of the NPCs one way or another.

    There are 3 settings for those "Opportunities": (I don't remember their exact names)
    -Complete: For the beginners, are are showed where it starts and each steps is hinted to you
    -Partial/Minimal: Gives you just a few hints
    -Disabled: No hints given to you, you need to open your eyes and ears.

    I also think you can disable a big parts of the visual help in the HUD, like the map and so on.


    (Note that I am neither a game designer or a level designer, so this is what I grasped for my occasional short playthrough looking for bugs, hehe)

  • blackdog
    • February 13, 2016 at 4:33 PM
    • #14

    Sounds cool! My friends and I were doing well to trust IO in knowing the long-time fans and measuring the game to accommodate also their needs :)

  • jakuza
    • February 13, 2016 at 11:17 PM
    • #15

    Have to say, I think this approach is so cool. A really condensed but open-ended level/world opens up so many possibilities in level design and mechanics, but I feel like it's rarely done. At least in singleplayer, the industry seems focused on either creating a linear scripted experience or a HUGE sprawling open world with lots of space between everything. The closest thing I can think of to this in recent past is Dishonored, and that's not very recent.

  • blackdog
    • February 25, 2016 at 2:05 AM
    • #16

    "Legacy" trailer… all the most famous/iconic hits. And then at the end some guy that sounds like is tracking 47? What are they not telling us now?!

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  • Dark
    • February 25, 2016 at 4:02 AM
    • #17
    Quote from blackdog

    "Legacy" trailer… all the most famous/iconic hits. And then at the end some guy that sounds like is tracking 47? What are they not telling us now?!

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    Brings back so many great memories!

  • ng.aniki
    • March 2, 2016 at 7:29 PM
    • #18

    A new trailer of Hitman is out:

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  • Dark
    • March 2, 2016 at 7:51 PM
    • #19

    wow, amazing trailer!

  • Puddy
    • March 2, 2016 at 8:49 PM
    • #20

    Looks great! You have my curiosity.

    Nice song and use of it! :D

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