Map: de_section - Bomb Plant/Defuse (Work in Progress)
Hi, this is my first bomb plant/defuse map for CS:GO. I will post my progress here, comments and critiques are welcome.
Currently this is in planning stage, not a single part of the map has been made yet in Hammer (except for custom model testing). The name may be changed, just couldn't think of anything good that isn't already on Steam Workshop.
Some basic info about the map:
- Setting: Biohazard materials transport and disposal company warehouse/storage area
- Terrorist mission: destroy biohazard crates/transport trucks
- Counter-terrorist mission: protect biohazard crates/transport trucks
Main design principles:
- Relatively simple layout
- Equal win chance for both sides (obviously)
- Balance between visuals and performance (focus on optimisation)
- Avoid too much useless detail/visual clutter, but still has to be nice looking
- Avoid extremly dark/bright areas, player models should be easy to spot
- Make smart use of standard brushes, clip brushes and models to avoid player getting stuck unexpectedly
- Use custom models, but make sure hitboxes correspond to visual models and make them relatively "wallbangable"
- Each area of the map will be visually/structurally specific to help players orientate and memorize (dirty sewers, modern warehouse interior...)
Other notes:
- Open skybox as much as possible to allow for some creative smokes
- Rush encounter points, rotation times, etc. should roughly meet CS:GO standards
- Choke points should be a little wider than they mostly are in CS:GO (but smokes still need to be effective)
- Some walls will be effectively wallbangable (those which are thin in my layout preview, for example the wall between CT spawn and mid)
Everything will be adjusted, changed or even removed/added based on feedback.
Layout sketches:
Quote[Blocked Image: http://i.imgur.com/bqXkdMI.jpg?1]
[Blocked Image: http://i.imgur.com/7O9u88F.jpg?1]
[Blocked Image: http://i.imgur.com/KClqVV9.jpg?1]
Some concept art I did to help me when I get to work on brushes, textures, etc. (not going to look exactly like this):
Quote[Blocked Image: http://i.imgur.com/Tut5rCz.jpg?1][Blocked Image: http://i.imgur.com/gBgtAhg.jpg?1]
Some custom models test (biohazard crates and metal pallets):
Quote[Blocked Image: http://i.imgur.com/DnLyhRC.jpg?1]