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[WIP] de_meat [Looking for gameplay feedback]

  • Tyker
  • August 31, 2015 at 12:29 AM
  • Tyker
    • January 1, 2016 at 4:16 PM
    • #81

    Thanks to the CSGO subreddit I got a lot of playtesting done and got valuable data that I could view thanks to demo.ehvag.de: http://demo.ehvag.de/#56755c2a6e8df…e8dfd315732a5d0

    Which means plenty of gameplay changes were made, such as adding double doors, masking some sightlines, and adding more navigational and callout points.


    If you are looking to play: It'll be on a mapcore playtest this Sunday January 3rd
    Or you can connect to 85.236.109.80:27215 to check it out in-game.

  • Vaya
    • January 1, 2016 at 5:27 PM
    • #82

    looking better layout wise

  • nicoreda
    • January 1, 2016 at 7:38 PM
    • #83

    Hey, I don't really like textures you used, but in global it look really good ! :D

  • Tyker
    • January 1, 2016 at 8:02 PM
    • #84
    Quote from nicoreda

    Hey, I don't really like textures you used, but in global it look really good ! :D

    What do you mean exactly? Is it the colour? Resolution? Trims or tiles? Which textures? And where?

  • nicoreda
    • January 2, 2016 at 10:52 AM
    • #85
    Quote from Tyker

    What do you mean exactly? Is it the colour? Resolution? Trims or tiles? Which textures? And where?

    It was in the first topic page, using doors to make walls ^^

  • Tyker
    • January 3, 2016 at 11:25 AM
    • #86
    Quote from nicoreda

    It was in the first topic page, using doors to make walls ^^

    Those have been removed! I now use a custom texture for those walls

  • Klems
    • January 3, 2016 at 9:55 PM
    • #87

    My main gripe is that the map feels too claustrophobic in some places. The choice of textures and color is almost "creepy" sometimes! Maybe it's the theme, a slaughterhouse isn't the most happy setting after all.

    The attention to details is great by the way (skybox, soundscapes, particles, animations), well done!

    feedback album http://imgur.com/a/3on2A

  • Tyker
    • January 4, 2016 at 5:17 AM
    • #88
    Quote from Klems

    My main gripe is that the map feels too claustrophobic in some places. The choice of textures and color is almost "creepy" sometimes! Maybe it's the theme, a slaughterhouse isn't the most happy setting after all.

    The attention to details is great by the way (skybox, soundscapes, particles, animations), well done!

    feedback album http://imgur.com/a/3on2A

    Thanks!
    Regarding that last one: I have no idea why that prop is lit so badly. I tried all kinds of shaders to improve it, and light_info as well, but no matter what I do it still looks badly lit. Other props in the map look really well lit, and have the same kind of shader. I do not know how to fix this one.

  • Squad
    • January 4, 2016 at 10:20 AM
    • #89
    Quote from Tyker

    Thanks!Regarding that last one: I have no idea why that prop is lit so badly. I tried all kinds of shaders to improve it, and light_info as well, but no matter what I do it still looks badly lit. Other props in the map look really well lit, and have the same kind of shader. I do not know how to fix this one.

    How big is that model? If it's one giant model, maybe splitting it into smaller pieces could fix it? Just an idea.

  • Tyker
    • January 4, 2016 at 11:22 AM
    • #90
    Quote from Squad

    How big is that model? If it's one giant model, maybe splitting it into smaller pieces could fix it? Just an idea.

    I have already tried exactly that! It is comprised of multiple smaller models, but the baked lighting on it is still bad. I've also tried different light compiles, but it bakes badly every time. I am thinking it may have something to do with the realtime lighting, but I am not sure yet.

    Yep, it's light_directional that is causing the issue. The only way I've found so far to make the cage bake well is removing the entity. But then the rest of the map lacks other lighting. Not sure what to do now. The content cannot be displayed because it is no longer available.

  • Vaya
    • January 4, 2016 at 12:21 PM
    • #91

    So many areas of this map just make akward encounters. Like that area you kept killing me from. Did you not think the spot was a little OP when you were sitting on it? :P

  • Tyker
    • January 4, 2016 at 12:29 PM
    • #92
    Quote from Vaya

    Like that area you kept killing me from.

    I do not know what spot you mean. Could you be more specific?

  • Vaya
    • January 4, 2016 at 12:34 PM
    • #93

    The spot you were sitting on with an auto in mid. It's inside and I think you have to jump twice to get there

  • Smileytopin
    • January 5, 2016 at 10:44 PM
    • #94

    If you have the reflections done properly, try just creating a info_lighting to a darker spot and use that for the lighting maybe?

  • Tyker
    • January 6, 2016 at 3:54 PM
    • #95
    Quote from Smileytopin

    If you have the reflections done properly, try just creating a info_lighting to a darker spot and use that for the lighting maybe?

    Nope, info_lighting does not fix any of the issues

  • MaanMan
    • February 1, 2016 at 5:00 AM
    • #96

    Looks like someone stole your map!

    https://steamcommunity.com/sharedfiles/fi…searchtext=Meat

  • Vaya
    • February 1, 2016 at 8:47 AM
    • #97

    fuck that. I've flagged it but Tyker will need to the DMCA takedown stuff.

    this is why we can't have nice things.

  • jackophant
    • February 1, 2016 at 10:21 AM
    • #98

    @Tyker I've flagged it as well. Good luck.

  • MaanMan
    • February 1, 2016 at 4:02 PM
    • #99
    Quote from Vaya

    fuck that. I've flagged it but Tyker will need to the DMCA takedown stuff.

    this is why we can't have nice things.

    All that work just for vaya to come and steal all the "likes." :(

  • Tyker
    • February 1, 2016 at 6:01 PM
    • #100

    That's a shame, but it's not the first time something I made got copied! Thank you for notifying me and thanks to those who flagged it!

    Quote from Vaya

    Tyker will need to the DMCA takedown stuff.

    Would I really need to DMCA it? I'm not sure if it's that much of a legal issue. Or do these things not get removed with regular flags?
    It's a shame, but there doesn't seem to be a lot of action I can take. Maybe there will be a contraband map in the future? Hah!

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