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[CS:GO] de_deluxe [WIP]

  • Psyrius
  • August 30, 2015 at 10:45 PM
  • Psyrius
    • August 30, 2015 at 10:45 PM
    • #1

    Hello everyone!

    This is my first serious map I've ever done in my life. I have near to nonexistent experience of map making and I don't know any 3D software. But I will do my best to make it look almost as pro as the official maps some day. I'm pretty sure it will be hard to achieve and it will take a very long time, but it will be interesting to see if I can make it possible.

    The map began to form the 7th August 2015 with a sketch I made in paint after I had studied on how to balance a CS:GO map. Only the sketch took me 1 day before I got satisfied.

    After the sketch was done, I had to come up with a theme for the map. After several hours of headache and thinking I got an idea which I thought could work.

    The next problem began when I realized my theme was very hard to fit in with my layout. Hard to visualize. I really want the map to look believable, but at the same time give a nice gameplay experience.

    So up until now - which has taken alot of days of building and thinking for hours just staring at the screen, I've been able to make something that is nearly as my first sketch. But alot had to change to make it fit to the theme.


    http://steamcommunity.com/sharedfiles/fi…s/?id=509383627


    Now I just need to map to be playtested for layout and gameplay design. Many props are just temporary and not much effort has went into detailing yet.


    Screenshots:

    Quote

    [Blocked Image: http://i.imgur.com/V1Ip06G.jpg][Blocked Image: http://i.imgur.com/qUhkNGN.jpg][Blocked Image: http://i.imgur.com/6Re9nM4.jpg][Blocked Image: http://i.imgur.com/j6sdkF7.jpg][Blocked Image: http://i.imgur.com/eM4FweH.jpg]

    [Blocked Image: http://i.imgur.com/Xt50D4e.jpg][Blocked Image: http://i.imgur.com/ewVFEDX.jpg]

  • Bodd Jonar
    • August 31, 2015 at 12:12 AM
    • #2

    I liked the look of the A site the second I saw it, looks promising. :)

  • Psyrius
    • August 31, 2015 at 6:21 AM
    • #3
    Quote from Bodd Jonar

    I liked the look of the A site the second I saw it, looks promising.

    Thanks man! I'm abit worried what people are gonna think about the treehouse. I know for sure it could look better and the enterance could be fine tuned. But I hope people will like the idea :)

  • tchick
    • September 1, 2015 at 10:59 AM
    • #4

    I like the tree house! I enjoy those little hiding place in a map :) I think the tree house is fine in this bomb spot, I would suggest to rework the surroundings, so if the T has planted the bomb and hid in the house, the CT has to look for him by looking a several places, and not just going straight to the T. GL

  • Psyrius
    • September 2, 2015 at 6:12 PM
    • #5

    Based on the feedback I got from the playtesting yesterday, I think I have to take a huge step backwards.

    • Delete treehouse/Improve the theme
    • Ladder up to A isn't good
    • Redesign mid, feels like 2 mids

    This feedback that I got was the things I was worried about myself before the playtest begun. Now I have to think of what to do. If anyone have any ideas, you're more than welcome to inspire me.

  • Psyrius
    • October 3, 2015 at 9:20 AM
    • #6

    After the playtest I decided it's better if I just start over again. Rethinking on how to build up the map. I want to have a consistent and believable theme - so I've started to detail abit with optimization in mind just for practise. I think it will make it easier for me.

    It's easy to block in a map, but I think it's a pain to detail it if you make roads, rooms, outside areas too big/small.

    The layout for this new version isn't done. But 1 path is done. Through and around this building. Now I can focus on sketching a layout that works and after that block in the map while still staying true to the theme.


    Screenshots:

    http://imgur.com/a/WmiOu

  • Psyrius
    • October 4, 2015 at 5:24 PM
    • #7

    I've gotten to a point where I just feel that an urban map is really hard to pull of (with good gameplay) if you want to make an defuse map. I realized that most succesful urban maps are made for hostage rescue. Maybe there's a reason? There might be a big chance I'm just gonna scrap this as well and rethink of what theme I want to do. But I don't see the things I've done a waste. I've learned alot, which I can bring to my next project. Tell me what you think guys :)

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