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[CS:GO] (W.I.P) de_arpegio

  • Harry Godden
  • August 27, 2015 at 8:08 PM
  • rosk
    • February 10, 2017 at 10:10 PM
    • #21

    Oh snap its back!

    I'm now working on this! Well, finishing it. This map is still @Terri's but he doesn't have the time to finish it, so its mine! Here are just a few screenshots from an early art version or detail preview that I've done:

    [Blocked Image: http://i.imgur.com/lBZPOKR.jpg]

    [Blocked Image: http://i.imgur.com/M05CKla.jpg]

    [Blocked Image: http://i.imgur.com/L6l7tOv.jpg]#

    (This is still very early versions, whatever, anyway I just wanted to revive the project after it being dead for a year)

    Also this was a very early version and I did some sort of weird compile. It was on fast settings, I will be updating this thread, sometimes, maybe. eh whenever.

  • rosk
    • February 25, 2017 at 6:09 PM
    • #22

    As I promised to keep this updated, here's an update, sort of. It's a compile without VIS so don't question me on why it looks weird:

    Also this map needs a new name. Post your suggestions, of a new name?

    [Blocked Image: http://i.imgur.com/cBgHTV0.jpg]

    [Blocked Image: http://i.imgur.com/EnCi6fr.jpg]

    [Blocked Image: http://i.imgur.com/tGFDTTa.jpg]

  • RealaxFourX
    • March 1, 2017 at 5:22 AM
    • #23

    Is it in the workshop? Looks very interesting, would be awesome to subscribe. :)

  • Roald
    • March 1, 2017 at 8:27 AM
    • #24

    Maybe de_divide or something that explains the theme of the map, the huge difference between the rich and the poor. I think thats a nice concept and could be worked out in the mapname.

    The map looks nice Rosk. I hope the red statue is not a final creation :D. Its.. redddd

  • Vaya
    • March 1, 2017 at 9:43 AM
    • #25

    rosk please stop doing fast compiles to show off your maps...

  • rosk
    • March 1, 2017 at 3:33 PM
    • #26

    @RealaxFourX, Map link, I will update it soon

    @Roald yeah I wasn't so sure about the statue either. Maybe a historical statue.

    @Vaya

    [Blocked Image: http://i.imgur.com/vDJW0eJ.png]

  • Vaya
    • March 1, 2017 at 3:35 PM
    • #27

    if you can't compile full within a decent time you need to work on optimizing it more. Having these sorts of issues early on just mean you'll have worse issues later when you try to publish it.

  • Roald
    • March 1, 2017 at 6:44 PM
    • #28

    I don't know if the statue is pure for visuals or also for cover or something?

    If it's just visuals u can also think of a pond with a small fountain or something, it will be less distracting but nice while walking by it and looking at it. Maybe have some leafs floating peacefully on the water and some fish swimming arround.

    Because while looking at earlier screenshots I feel pretty much distracted by all the 'vertical' details in and arround the paths. Like the plants, parasol, statue on the background and etc. I hope u won't put too much details that block the view of the player.

  • Shibou
    • March 14, 2017 at 7:18 PM
    • #29

    looks quite nice. Please show us mor

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