Hi,
Soon time to enter my map into the competition and for playtesting (obviously won't be detailed and proper finished for deadline, but still). I have a couple of questions.
1) Is there any way to get coloured shadows from coloured glass? In the Valve docs I see that projections are disabled because you can only have one in a level, but is there an easy way to fake it with baking or something?
2) When making a 3D skybox, my thinking is that if I build the 3d skybox around the map, select it and export it to a new map file. Work on it there, and then I can import it back into my level and make it smaller and that will be an easy workflow for updating it later too. Have I missed something or is there an easier way? (do you guys actually work on it in 1/16 scale or do you always scale it down?)
3) When I start my map for the first time it generates a lot of extra data, paths for bots etc. , is that something that is then packaged into the same file I distribute? Or is there some process I am not doing that I should do? This also goes for "buildcubemaps".
I might have more questions, but that was what I had right now.