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Issue with my custom soundscape

  • Overdoziz
  • August 12, 2015 at 2:41 PM
  • Overdoziz
    • August 12, 2015 at 2:41 PM
    • #1

    I'm having an issue with my custom soundtrack where it doesn't seem to want to play. I'm not sure what the issue is.

    -The audio files I use in the soundscape are all in the correct csgo/sound folder and work in Hammer
    -The soundscape script is named after the map (soundscapes_de_pit12)
    -I used pakrat to pack all the files into the .bsp
    -Default soundscapes work
    -Here's the soundscape script code: http://pastebin.com/Q4v0zhEa

    Does anyone know what could be the issue?

  • Skybex
    • August 12, 2015 at 2:55 PM
    • #2

    I might be remembering it wrong, but "positions" should be defined in hammer with the soundscape entity before they will play. I am guessing you haven't done this because all your positions are set to "0". Quite a few of the stock maps will have it done like this, but cant remember off the top of my head what ones. I think Militia will have it so open it up and have a look.

    Also you might find this useful http://forums.tf2maps.net/showthread.php?t=11967

  • Overdoziz
    • August 12, 2015 at 3:49 PM
    • #3

    Found out I had a couple too many brackets in the code and now it does actually do something! Problem is that all I hear is static. :/

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