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[WIP] de_surge

  • charbomb28
  • August 5, 2015 at 4:07 AM
  • charbomb28
    • August 5, 2015 at 4:07 AM
    • #1

    Hi guys. I just want to start out saying I am an extreme noob, I just decided to post this to get feedback and get into your guys lovely community. I have put about 7 hours so far into this map, not including the time watching tutorial videos . Anyway, this map is obviously not done. I would really really appreciate feedback, hopefully not to specific as I know the map is very rough, but more over all general things that can be improved, specifically with the layout. Anyway, thanks for looking guys. Here is the link to the workshop submission http://steamcommunity.com/sharedfiles/fi…s/?id=494258704 I will be uploading an over head layout soon!

  • jackophant
    • August 5, 2015 at 11:33 AM
    • #2

    Do you have a light_environment in your map? This is probably the source of your dark issues.

    You've not used much in the way of brushes to control the spaces of your map, but have used the odd prop which makes the rooms feel very sparse.

    It also looks very small and very simple. More like a 2 site demolition map.

  • tomm
    • August 5, 2015 at 12:32 PM
    • #3

    very dark, I suggest playing around with lighting some more, it really makes the map look a lot better, have a look at some of the official maps and look at how they set up their lighting. Also read the newly published articles here about lighting, it's worth a read. good luck!

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