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Indie Game Pre-Production

  • jayholden
  • July 30, 2015 at 9:34 PM
  • jayholden
    • July 30, 2015 at 9:34 PM
    • #1

    Hey all! Looking for some advice here.

    As a one-person indie "dev" without much experience, I've put concept on paper, built a playable demo that was terrible, scrapped it and put a new concept on paper. What are some good ways to test a concept before investing a lot of time and energy into building it?

    I've cobbled together a 2-player tabletop but my cat's not very good and I'm not confident it genuinely emulates the experience of the game.

    I appreciate any help.

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