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de_rundown (wip)

  • Hunter Johnson
  • July 27, 2015 at 10:17 PM
  • Hunter Johnson
    • July 27, 2015 at 10:17 PM
    • #1

    My previous map was de_construction, after seeing all the problems i was having i desided to make a new map. Knowing i needed to kick my butt in gear for the mapcore contest i got to work and started de_rundown. This is my 2nd map and i can always use the advise on anything or suggestions, relly any feedback would be helpfull. I know i got alot of work to do but im going too try to get this done befor the contest!

    (Link to workshop) http://steamcommunity.com/sharedfiles/fi…s/?id=479868249

  • Vaya
    • July 28, 2015 at 7:45 AM
    • #2

    Looks pretty cool from the screenshots. Visibility might be bad though - foliage + dark areas + busy areas = rip readability. Be mindful of this :)

  • Upperdawg
    • July 28, 2015 at 12:48 PM
    • #3
    Quote from Vaya

    Looks pretty cool from the screenshots. Visibility might be bad though - foliage + dark areas + busy areas = rip readability. Be mindful of this :)

    Yeah, the detailing looks nice. However, making thinks look good with detailing and lighting comes with the price of readability. Personally I think this is one of the hardest parts of mapping. I think you can achieve a lot by bumping up the lighting a bit.

  • Hunter Johnson
    • July 29, 2015 at 10:09 PM
    • #4

    Thanks for advise i did some playtesting and your both very right...the lighting....alot of dark spots....even on my own map i found it was hard to figure out where they where shooting from. Working too fix lighting

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