1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_rundown (wip)

  • Hunter Johnson
  • July 27, 2015 at 10:17 PM
  • Hunter Johnson
    • July 27, 2015 at 10:17 PM
    • #1

    My previous map was de_construction, after seeing all the problems i was having i desided to make a new map. Knowing i needed to kick my butt in gear for the mapcore contest i got to work and started de_rundown. This is my 2nd map and i can always use the advise on anything or suggestions, relly any feedback would be helpfull. I know i got alot of work to do but im going too try to get this done befor the contest!

    (Link to workshop) http://steamcommunity.com/sharedfiles/fi…s/?id=479868249

  • Vaya
    • July 28, 2015 at 7:45 AM
    • #2

    Looks pretty cool from the screenshots. Visibility might be bad though - foliage + dark areas + busy areas = rip readability. Be mindful of this :)

  • Upperdawg
    • July 28, 2015 at 12:48 PM
    • #3
    Quote from Vaya

    Looks pretty cool from the screenshots. Visibility might be bad though - foliage + dark areas + busy areas = rip readability. Be mindful of this :)

    Yeah, the detailing looks nice. However, making thinks look good with detailing and lighting comes with the price of readability. Personally I think this is one of the hardest parts of mapping. I think you can achieve a lot by bumping up the lighting a bit.

  • Hunter Johnson
    • July 29, 2015 at 10:09 PM
    • #4

    Thanks for advise i did some playtesting and your both very right...the lighting....alot of dark spots....even on my own map i found it was hard to figure out where they where shooting from. Working too fix lighting

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™