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[HAMMER / CS:GO] - Problem when compiling, says texture is not found

  • biXen
  • July 26, 2015 at 12:20 AM
  • biXen
    • July 26, 2015 at 12:20 AM
    • #1

    Hi,

    I have a little problem with my map when I compile it. I changed name and thus location of my map and textures a little while ago, and when I compile it says not found on those old custom material names/positions. The textures work fine so it's obviously finding the new locations fine. But I would like to get rid of the errors, any ideas? I can't see the old textures on any brush or in the texture list.

  • Squad
    • July 26, 2015 at 1:05 AM
    • #2

    I'm not really sure what the exact problem is. Can you post the compile log?

  • biXen
    • July 26, 2015 at 3:01 AM
    • #3

    This is from the part that gives a caution:

    Quote

    Loading E:\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\lojack\cs_lojack_007.vmf
    Map revision 125
    material "cs_10kmiles/bixen_tilesplain_0108_11" not found.
    Material not found!: CS_10KMILES/BIXEN_TILESPLAIN_0108_11
    material "cs_10kmiles/bixen_colorglass" not found.
    Material not found!: CS_10KMILES/BIXEN_COLORGLASS
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Display More

    CS_10KMILES is the old mapname/folder name

  • laminutederire
    • July 26, 2015 at 9:31 AM
    • #4

    You could try creating a brush, assigning to one of its faces one of the old texture, then replace it by the new one in the face sheet editor. However if you already did this that wouldn't work ! But I'd say that if it works in-game let these warnings be and don't torture yourself :)

  • biXen
    • July 26, 2015 at 2:59 PM
    • #5
    Quote from laminutederire

    You could try creating a brush, assigning to one of its faces one of the old texture, then replace it by the new one in the face sheet editor. However if you already did this that wouldn't work ! But I'd say that if it works in-game let these warnings be and don't torture yourself

    I can't even find the old textures, folder deleted. But I guess I could just recreate the folder, copy the textures in and do what you say. Maybe that would fix it.

    Yeah I guess I can forget about it, but I'm a bit afraid of getting some other problem because of this down the line. Experience as a programmer speaking there

  • laminutederire
    • July 26, 2015 at 3:21 PM
    • #6
    Quote from biXen

    I can't even find the old textures, folder deleted. But I guess I could just recreate the folder, copy the textures in and do what you say. Maybe that would fix it.

    Yeah I guess I can forget about it, but I'm a bit afraid of getting some other problem because of this down the line. Experience as a programmer speaking there

    otherwise you can check for problems (alt+ p if I remember correctly, otherwise it is located next to pointfile and portalfile)

    that way, by double clicking on the material issue, it is supposed to show you what one of the faces the material is applied, you can replace it directly like that.

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