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Black props

  • Psyrius
  • July 25, 2015 at 5:54 PM
  • Psyrius
    • July 25, 2015 at 5:54 PM
    • #1

    Hello! I'm pretty new to mapping and I'm trying to make these windows in my roof. One side of the window looks good, but the other side is black. What's causing this and how can I fix it?


    [Blocked Image: http://i.imgur.com/XLLTWul.png]

  • Squad
    • July 25, 2015 at 6:30 PM
    • #2

    Is it also black ingame?

  • Psyrius
    • July 25, 2015 at 6:36 PM
    • #3

    Yes, it is

  • laminutederire
    • July 25, 2015 at 6:47 PM
    • #4

    I have the same issue, it appears that when you import a plane, one face is black and the other is textured. If your prop has multiple faces, try to invert faces that are black in hammer (change the normal so that it faces the other way in other words) I don't know if I'm very clear, if not do tell I'll try to be more specific !

  • Psyrius
    • July 25, 2015 at 7:03 PM
    • #5

    Sorry, I don't know how to do that? Do you mean to just rotate the glass 180 degrees?

    Btw, the windows/glass and the window frame consist of 2 props. One is just the frame - the other one is the glass - and it is the glass that have this problem.


    I think it's kind of weird, because I can also see the same issue in the model browser as well.

  • laminutederire
    • July 25, 2015 at 7:07 PM
    • #6

    Have you created it yourself? What modelling software did you use?

    The glass is just a plane?

    Quote from Aerium88

    Sorry, I don't know how to do that? Do you mean to just rotate the glass 180 degrees?

    Btw, the windows/glass and the window frame consist of 2 props. One is just the frame - the other one is the glass - and it is the glass that have this problem.


    I think it's kind of weird, because I can also see the same issue in the model browser as well.

  • LATTEH
    • July 25, 2015 at 8:02 PM
    • #7

    Those look like the default roof windows for csgo. typically black models happen when the material is pointing to the wrong texture in the material.


    edit: sorry i sometimes forget to re-read my posts for errors lol

  • Psyrius
    • July 25, 2015 at 8:13 PM
    • #8
    Quote from LATTEH

    Those look like the default roof windows for csgo. typically black models mean that the material is point to the wrong texture in the material.

    And what does that exactly mean? And is there a way to fix it? I havn't downloaded any props/textures or anything. I found these windows from the "assault" package if I'm not mistaken.

  • Psyrius
    • July 25, 2015 at 8:16 PM
    • #9

    These are the ones:

    1: http://i.imgur.com/XKclRlR.png (working fine)

    2: http://i.imgur.com/r3bGCOW.png (error)

    I've also noticed more props have the same issue.

  • laminutederire
    • July 25, 2015 at 8:40 PM
    • #10
    Quote from Aerium88

    These are the ones:

    1: http://i.imgur.com/XKclRlR.png (working fine)

    2: http://i.imgur.com/r3bGCOW.png (error)

    I've also noticed more props have the same issue.

    if these are valve props, try to verify the cache, these textures may appear or the model could be re-downloaded.

    Ignore my previous post, I personnally had the same issue buy when I was creating my own props, so that unrelated, sorry.

  • Psyrius
    • July 26, 2015 at 5:57 AM
    • #11
    Quote from laminutederire

    if these are valve props, try to verify the cache, these textures may appear or the model could be re-downloaded.

    Ignore my previous post, I personnally had the same issue buy when I was creating my own props, so that unrelated, sorry.

    I've tried to verify the cache. It's still black :/

  • Psyrius
    • July 26, 2015 at 8:55 AM
    • #12

    Can someone please help? :)

  • tomm
    • July 26, 2015 at 9:12 AM
    • #13

    Model appears to be messed up for me too, so I figured this needed some sherlock holmes investigation.

    So I opened up the model in HLMV only to see that it's missing materials.

    [Blocked Image: http://i.imgur.com/h3yCP32.jpg]


    hmmm that's interesting, let's check out gcfscape and see what we have there.


    [Blocked Image: http://i.imgur.com/oe1wMi3.jpg]

    well.. the much needed materials are gone for whatever reason, seems like someone at valve merged them together and forgot to update the model.. we still have the warehouselightglass_a.vmt though. That material file is looking for warehouseskylightglass.vtf so let's check it out.


    [Blocked Image: http://i.imgur.com/VZpVwYA.jpg]

    Yup, this is pretty much what we want. So now I decided to decompile the model and assign it that single warehouselightglass_a.vmt and recompile again.


    [Blocked Image: http://i.imgur.com/FXFA24J.jpg]


    well there we go, case solved!

    here you can download the fixed version as a temporary solution warehouseSkyLightGlass_01_fixed.zip. Place it inside csgo\models\props\cs_assault.

    Although keep in mind that you have to pack it inside your bsp otherwise other players will get a massive error model instead.

  • Psyrius
    • July 26, 2015 at 9:22 AM
    • #14

    Thanks alot, that's awesome!

    "Although keep in mind that you have to pack it inside your bsp otherwise other players will get a massive error model instead."

    How do I do that though?

  • Vaya
    • July 26, 2015 at 9:32 AM
    • #15

    https://developer.valvesoftware.com/wiki/Pakrat is the standard way

  • Tensei
    • July 26, 2015 at 2:50 PM
    • #16
    Quote from Aerium88

    These are the ones:

    1: http://i.imgur.com/XKclRlR.png (working fine)

    2: http://i.imgur.com/r3bGCOW.png (error)

    I've also noticed more props have the same issue.

    Decompile assault and copy them out :D Rotate as you need them and i guess it should work :D

  • will2k
    • July 26, 2015 at 4:47 PM
    • #17
    Quote from tomm

    Model appears to be messed up for me too, so I figured this needed some sherlock holmes investigation.

    So I opened up the model in HLMV only to see that it's missing materials.

    There are more models in CSGO that suffer from the same "black" outcome; I can remember some pine trees models off the top of my head and there are a lot more that are partially or fully black as a result of a missing vtf or the vmt referencing an incorrect path of the vtf.

    It's a shame the VPKs aren't updated with new mdls and vmts.

  • Psyrius
    • July 26, 2015 at 7:48 PM
    • #18
    Quote from Vaya

    https://developer.valvesoftware.com/wiki/Pakrat is the standard way

    Thank you, I'll look into it when the map is getting ready to be released :)

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