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[Quake 1] Map Jam 666 : Fire and Brimstone - Create a single player Quake level in 2 weeks

  • tdDaz
  • July 24, 2015 at 8:57 PM
  • tdDaz
    • July 24, 2015 at 8:57 PM
    • #1

    Good evening Map Core! This is a bit of a long shot but maybe one or two people here might be interested.

    Over the last couple of years the Quake community has hosted these "Map Jam" events where level designers create a level in a set theme or texture set over a two week period. The latest map jam, announced today has the theme of "Fire and Brimstone". The deadline is the 16th August 2015!

    Here is a post with all the information : http://celephais.net/board/view_thread.php?id=61214

    And a short video with some details and reference art : https://www.youtube.com/watch?v=qTkCht6nkU0

    As quite a few people on this forum are probably familiar with Valve Hammer Editor, there is an editor called Jackhammer that supports Quake 1 and is very, very similar to VHE in looks, functionality and shortcut keys etc http://celephais.net/board/view_thread.php?id=61212

    Thanks for your time. I am happy to answer any questions!

  • Sprony
    • July 25, 2015 at 11:06 AM
    • #2

    There's love for Quake here @tdDaz. Not sure if there's enough love to get them to map though. Too bad Trenchroom 2 ain't out yet :(

  • tdDaz
    • August 3, 2015 at 3:25 PM
    • #3

    A quick update, the deadline for this map jam has been extended to the 16th August as there are a lot of new and returning mappers (re)learning the tools.

    More info here : http://celephais.net/board/view_thr…61214&start=197

  • Sprony
    • August 3, 2015 at 3:36 PM
    • #4
    Quote from tdDaz

    A quick update, the deadline for this map jam has been extended to the 16th August as there are a lot of new and returning mappers (re)learning the tools.

    More info here : http://celephais.net/board/view_thr…61214&start=197

    I've been following this very closely. I'm excited to see the final results! Good work so far Daz!

  • tdDaz
    • August 14, 2015 at 7:28 PM
    • #5

    As we are getting close to the deadline, I should explain how you should get your level to me :) (another thing I forgot to put in the main post, yay!)

    When your level is finished, you should e-mail the full compiled level, any required files (.lit file for coloured lighting etc) and a readme.txt for your level to me at [email protected]

    Your levels changelevel trigger should go to "start"! Important!

    It will take me a few days to compile the pack together, get a start map sorted and test everything, so if you have an updated version of your level after the deadline date has passed but the jam hasn't been released then feel free to send me the updated version!

    Once the jam has been released, any further updates to levels or levels that were unfinished before the release and have now been completed, can be compiled into a "map jam 6 DLC" and released separately.

  • tdDaz
    • August 19, 2015 at 8:01 PM
    • #6

    The level pack is released! 13 new Q1SP maps to explore : http://celephais.net/board/view_thread.php?id=61228

Participate now!

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