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Found Logical on valve hammer editor !

  • nicoreda
  • July 23, 2015 at 3:14 AM
  • nicoreda
    • July 23, 2015 at 3:14 AM
    • #1

    Hey ! I don't know if someone know that, hammer has logical for entities, like a hud to view how your entities are working, it's not real time preview, but you can see how are linked your entities.

    Result:

    [Blocked Image: http://i.imgur.com/y6Qv2nZ.png]


    but, how to get that ? Easy !

    open regedit, search HKEY_CURRENT_USER/Software/Valve/Hammer/Splitter

    Then you have "drawtype0,0" "drawtype0,1" "drawtype1,0" "drawtype1,1"

    0,0 is camera view, 0,1 is top, 1,0 is side, 1,1 is front

    Then you have 4 views to change, you can change what you want.

    For this test, use 1,1

    [Blocked Image: http://i.imgur.com/Ymc4QgY.png]

    Then you can start hammer, select one map exist, you will see the magic !

    [Blocked Image: http://i.imgur.com/lknoP7q.png]

    It do not look like this at start, you have to move entities etc.

    To get the grid, save your vmf, open it with text editor, search the text "bShowLogicalGrid" change the "0" to "1" and load your map.

    It's glitchy, it can go black everytime.

    Et voila !

    Edit: You can try 11 and 12 disabled on csgo, it's light preview

  • Squad
    • July 23, 2015 at 10:53 PM
    • #2

    Shame this isn't functional by default (and glitchfree). But thanks for posting this! Always nice to see "new" stuff in Hammer :)

  • nicoreda
    • July 23, 2015 at 11:25 PM
    • #3

    I've done easier things using this view

    dd

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    [Blocked Image: http://i.imgur.com/LVHYk6l.png]

  • jackophant
    • July 24, 2015 at 9:48 AM
    • #4

    not that i'll probably try it anytime soon, but this is really cool! I always imagined if csgo had the custom gamemode workshop that dota2 has, stuff like this would be awesome to see

  • Spherix
    • July 26, 2015 at 10:37 AM
    • #5

    Using Vscript for complex logic in CSGO is still the way to go though..

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