So this is my first attempt at making a defuse map. I prefer using filler textures over dev textures and am well aware that I need to add way more/better lighting. What I'm looking for at this stage is any glaring flaws you may notice in the layout.
My biggest concern at the moment is A site as T's have the main entrance, the curved alt entrance, the balcony in through mid and the tunnel beside the alt entrance that gets out near the CT spawn (colored path where the truck is). The tunnel was originally supposed to be a way for CTs to get in behind the T's who are pushing hard/on the curve, but if they don't send someone to do that/watch it, it gives the Ts the ability to come onto the bombsite from 3 sides without exposing themselves. I don't know if it will, but I dont want to have to force CTs to watch an otherwise uninteresting staircase/tunnel on the rounds they dont rush/push it.
Overview:
[Blocked Image: http://i.imgur.com/uzVpRAE.jpg]
Album: http://imgur.com/a/Wh0nR
All feedback and criticism welcome
I'm also aware I did the overview wrong. I prefer the non fullbright as it shows the elevations better.