Hi all,
I have a few questions regarding CS:GO specifically and more in general. I am working on a map for the competition (won't be finished in time, but either way) and I am currently half blocking and playtesting while I am also trying to create some "standout details" using brushes. I have finally gathered a good overview of good tutorials for most of the Hammer related things I need to figure out, which is good. My questions are mostly related to the next step, when the block/greybox is starting to be completed. So here goes:
- I have been mapping on and off since Duke3D, but people's expectations of how things should look is at another level now, obviously. I am a bit afraid of the first impression of a half-done map being played by many people. So does one create a WIP workbench entry for the greybox, that you use for development, and then create a new one when the look is more final? If so, won't you lose subscribers to the development one when moving too? What's best practice here?
- I feel that to stand out the map needs custom textures. Is there any stats on what maximum overall size of the map one should aim for? Considering it has to be downloaded by anyone who wants to try the map?
- What kind of version control are people using, is the one in Hammer any good? I recall with dread old level editors completely ruining a level beyond recovery so I am in the old habit of saving in steps. I am thinking git will get quite bloated and slow with files like this.