Hello, It's time to throw my hat into the ring, and although I don't have much as far as detail is concerned. I am pretty excited to finally finish up on Balance Testing with the map in general.
This project is currently a work in progress
This is the alpha version of my new map, 'Keep'. I am currently looking for people to test it and run it on servers where I am able to get feedback on timings, pathways and strengths for each side.
Keep is a castle themed map, with its themes and influence from cbbl and plans for its own custom content in the future. A shipment of nuclear arms are being smuggled in via the wine barrels and crates located in the keep. Terrorists must destroy one of two locations, the keep's wine cellar, or courtyard; where a recent festival was being held. Counter-Terrorists, aware of the imminent threat, have been dispatched to neutralize the threat and retrieve the Nuclear Arms. Location is the Rhine Valley in Germany, It takes place during a Wine festival in the region.
Workshop
Update Alpha 4 (13/07/2015) Alpha 4 Has Been Released - Changelog > A site had a rework and redesign. > Certain Prop's received Clipping's thanks to user feedback > B Site was redesigned in certain area's and balanced more for entry. > A & B Site received new prop placement and cover. Balancing stage is now upon us. > Began playing around with textures, props and geometery outside. Nothing final and was due to a lack of internet for the last month. > A lot of glitches and bugs fixed.
Screenshots
QuoteSpoiler
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Playtest Date
14/07/2015
*CURRENTLY DISCONTINUED*