Hi, I've been struggling to fix a leak in my map that basically started occuring out of nowhere after I rescaled some parts of my map.
Relevant error log from the compiler :
QuoteDisplay MoreFindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-112.0 976.0 -144.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 68160:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-112.0 976.0 -144.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 68160:
I've been looking at various sources online, https://developer.valvesoftware.com/wiki/Leak being one of them, and it looks like I'm having some troubles with my areaportals. My map currently contains no textures with areaportals, so it's all handled by the compiler.
None of the links I've found have provided a solution to this problem, and I'm a bit stumped really. Loading the pointfile just shows a redline from an entity that goes through my solid skybox.
I've included the .vmf for anyone interested.