1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] Hammer - Enclosed map suddenly started to leak

  • Fjoggs
  • July 11, 2015 at 5:22 PM
  • Fjoggs
    • July 11, 2015 at 5:22 PM
    • #1

    Hi, I've been struggling to fix a leak in my map that basically started occuring out of nowhere after I rescaled some parts of my map.

    Relevant error log from the compiler :

    Quote

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal
    near (-112.0 976.0 -144.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has C
    ONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENT
    S_SOLID
    Candidate brush IDs: Brush 68160:

    Display More

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal
    near (-112.0 976.0 -144.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has C
    ONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENT
    S_SOLID
    Candidate brush IDs: Brush 68160:

    I've been looking at various sources online, https://developer.valvesoftware.com/wiki/Leak being one of them, and it looks like I'm having some troubles with my areaportals. My map currently contains no textures with areaportals, so it's all handled by the compiler.

    None of the links I've found have provided a solution to this problem, and I'm a bit stumped really. Loading the pointfile just shows a redline from an entity that goes through my solid skybox.

    I've included the .vmf for anyone interested.

    de_flashbeng.vmf

  • El_Exodus
    • July 11, 2015 at 6:08 PM
    • #2

    Something in your vmf was broken. C&P to a new file worked for me. I uploaded the fixed file for you.

    But start optimizing your map early. Use func_detail!! The map already takes ages to compile in that early stage. This shouldn't be the case.

    de_flashbeng-fix2.vmf

  • Fjoggs
    • July 11, 2015 at 6:21 PM
    • #3

    Oh wow, that trick works for Hammer too huh? :D GtkRadiant used to randomly break maps as well, and a copy paste would solve it. Thanks a lot!

    Regarding func_detail: This is just how make my maps. I always leave optimization until the end. That's just what I'm used to after 15 years of mapping. :P I just use -fast when compiling vis as the map is so simple it'll give max fps anyway.

    Thanks again, really saved me a lot of tinkering. :)

  • Bastion
    • July 11, 2015 at 6:47 PM
    • #4

    Couple of things to always keep in mind as you work on maps to prevent these leaks, they're a common problem and the fixes can be quite simple.

    • C&P to a new file, although that makes problems for version control
    • Make sure that nothing sticks out of the skybox, if a entity is exposed to the void you will not get to compile, check the exteriors of your map, even if the entity is inside the skybox brush slightly.
    • Displacements cannot be used to seal maps, always have a brush bellow it to back it up

    Although it is mainly just hammer messing with your head.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™