De_Wharf[/u]:
This is my first map. It’s a pretty standard, three-laned map. Mid is really intense since you get a lot of mapcontrol if you manage to conquer it. From mid you can get to the bomsites through one connector to each site. A-site is located by the docks and is a bit bigger than B. It offers two entrances from the T-side (not counting the connector). It’s fairly open with a few longer sightlines where you can make use of an awp. B has one entrance for CT and T each and the connector from mid. It’s not as open as A which makes it a bit harder for T’s to look for frags and it’s important that the team uses smokes and flashes to be able to take the site effectively.
My goals with the map was to make it work well in competitive 5v5, to offer a varied playstyle through out the map (longer/shorter lines), and that it wouldn’t look like crap. I think – or at least I hope - I managed with all of them to some level. Sure I would have loved to have more time to work on tweaking the gameplay to perfection and I would have loved giving it a work through aesthetically, but hey – deadline. However, I will continue working on this map after the competition.
Thanks and good luck everyone!
Workshop:
http://steamcommunity.com/sharedfiles/fi…s/?id=510117848
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