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[WIP] de_mazedoor

  • Jmarley99
  • July 2, 2015 at 12:50 AM
  • Jmarley99
    • July 2, 2015 at 12:50 AM
    • #1

    http://steamcommunity.com/sharedfiles/fi…s/?id=473255537


    Still developing could change drastically before deadline.

  • text_fish
    • July 2, 2015 at 8:19 AM
    • #2
    • Mazes are designed to make people feel lost.
    • Players don't like to feel lost in Counter-Strike.

    Your map shouldn't be designed to challenge the players, it should be designed as an arena within which the players can challenge each other.

  • Vaya
    • July 2, 2015 at 8:41 AM
    • #3

    Maps need to work for 5 vs 5 for the contest. I suggest you take this one back to the drawing board and look at making the layout more 'standard':

    • Less of a maze
    • CTs get to bombsites roughly 2-3 seconds before a team of rushing Ts
    • a classic 8/window layout (3 lanes with connectors)
  • jackophant
    • July 2, 2015 at 11:48 AM
    • #4
    Quote from text_fish
    • Mazes are designed to make people feel lost.
    • Players don't like to feel lost in Counter-Strike.

    Your map shouldn't be designed to challenge the players, it should be designed as an arena within which the players can challenge each other.

    much deep, very think, wow

  • El_Exodus
    • July 2, 2015 at 2:02 PM
    • #5

    Have a look at successful map layouts and then think about your layout. There is a reason why they are not just connectors sticked together. Mazes are zero fun in CS 5v5 gamemodes. Also both bombsites are exactly the same and uninspired.

    Note: Simply judging by the overlay picture in your Workshop submission.

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