I'm interested to hear a bit about your process when you start a new map, especially since I think this is a bit of a weak area of mine. In particular I'd like to know how you block in your maps and how much you do it.
Currently my process is kind of get a bit of an idea, draw it down and see if I like it top down (often not the whole map), open the editor and do some extremely rough blocking in with huge blocks and everything basic (pretty much no shape just cubes), get an area done such as a bombsite and then detail it and move on.
When you block in do you add detail to the geometry? I'm not talking lighting and texting I mean creating the actual shape. So say if you were blocking in a part where a building will go will you create how the roof and roof supports will look, windows and doors and steps etc or just keep it very basic until you come to detail the map with texturing? Also do you do a section at a time or do you block the whole map at the start?