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[WIP] Cs_Rime - Hostage Map (Official Renamed)

  • ScottehBoeh
  • June 27, 2015 at 9:15 PM
  • P1g3oN
    • June 30, 2015 at 4:05 PM
    • #21

    The snow is better but PLEASE reduce the fog, or change the max thickness (or whatever it is) to something lower that 1. The only thing that will be remembered from this map is that it tried to be a copy of cs_insertion. To make a good map you have to be somewhat original. Being original is difficult with defuse maps but with hostage maps it's easier because there are less hostage maps overall. Also, i have not played any matches on this map but it will probably be luck and aim sided. People are just lurking in the fog hoping to find someone and if they do the guy with better aim or the one who is behind the other wins. You can't really have any tactics on a map where skill wins. Compare that to cs_agency (and all competitive de_ maps except de_dust2 where everyone knows every tactic.) where you can have coordinated pushes to different chokepoints of the map so even 5 not so good players with communication can beat 5 good players who have no communication. This map has so much potential but it's wasted because you won't try anything new. Also, here's a video comparing your fog and my edited fog: https://youtu.be/IVexYnvVBS8

    Edit: I saw from the video that my fog is too green (still a huge improvement) so if you will change it play around with it a little more to get it perfect.

  • ScottehBoeh
    • June 30, 2015 at 4:14 PM
    • #22
    Quote from P1g3oN

    The snow is better but PLEASE reduce the fog, or change the max thickness (or whatever it is) to something lower that 1. The only thing that will be remembered from this map is that it tried to be a copy of cs_insertion. To make a good map you have to be somewhat original. Being original is difficult with defuse maps but with hostage maps it's easier because there are less hostage maps overall. Also, i have not played any matches on this map but it will probably be luck and aim sided. People are just lurking in the fog hoping to find someone and if they do the guy with better aim or the one who is behind the other wins. You can't really have any tactics on a map where skill wins. Compare that to cs_agency (and all competitive de_ maps except de_dust2 where everyone knows every tactic.) where you can have coordinated pushes to different chokepoints of the map so even 5 not so good players with communication can beat 5 good players who have no communication. This map has so much potential but it's wasted because you won't try anything new. Also, here's a video comparing your fog and my edited fog: https://youtu.be/IVexYnvVBS8

    Edit: I saw from the video that my fog is too green (still a huge improvement) so if you will change it play around with it a little more to get it perfect.

    Pigeon. I am WORKING WITH OSKMOS. He is the CREATOR of cs_insertion. I have all permissions from him and we're designing this map together!

  • NihiL
    • June 30, 2015 at 4:20 PM
    • #23
    Quote from ScottehBoeh

    Pigeon. I am WORKING WITH OSKMOS. He is the CREATOR of cs_insertion. I have all permissions from him and we're designing this map together!

    Doesn't this disqualify the map from entering the competition? Working together with someone that already had their map featured? This sounds like another tricky fringe case of rule abusal hehe, sorry to whoever has to 'judge' these cases, must've be pretty shitty... :P


    Apart from that I can't really say anything about the map. I hated the gameplay on Insertion and consider it a failed experiment, it didn't have anything to do with CS and everybody I know and follow disliked having to play on it, so I can't say anything positive about this 'version' of the idea either. Additionally, I have to say, it seems that the author is not capable of taking constructive criticism or even interested in it so I don't know why the thread even exists.

  • P1g3oN
    • June 30, 2015 at 4:32 PM
    • #24
    Quote from ScottehBoeh

    Pigeon. I am WORKING WITH OSKMOS. He is the CREATOR of cs_insertion. I have all permissions from him and we're designing this map together!

    I know, but community doesn't care and remember who made the map. And it is really hard to make a map like cs_insertion. It has to be VERY thought out and even then it probably play poorly adn everyone remember it as a remake.

    Quote from NihiL

    Apart from that I can't really say anything about the map. I hated the gameplay on Insertion and consider it a failed experiment, it didn't have anything to do with CS and everybody I know and follow disliked having to play on it, so I can't say anything positive about this 'version' of the idea either.

    IMO cs_insertion was playable but if you would try to recrate it with a different layout it will fail 90% of the time.

    But afterall, why should you listen to me, a kid from Estonia who tries to help you.

  • Oskmos
    • June 30, 2015 at 7:55 PM
    • #25

    [Blocked Image: http://media.giphy.com/media/FbfNWx3LPoy2I/giphy.gif]

  • ScottehBoeh
    • June 30, 2015 at 9:19 PM
    • #26

    Well I'm releasing it to the competition anyways. I like the map alongside other people who think about the "fun" side and not the most "competitive" side. It's a hobby.

  • jackophant
    • July 1, 2015 at 10:33 AM
    • #27
    Quote from ScottehBoeh

    Well I'm releasing it to the competition anyways. I like the map alongside other people who think about the "fun" side and not the most "competitive" side. It's a hobby.

    I guess by that logic I'll just submit a Portal map because it's just a hobby!

    There is literally nothing more frustrating than someone posting on here and ignoring feedback. You can't cherry-pick what you want to hear.

    Why would people want to come back and provide feedback at all if this is your reaction? If you are this closed to input, then it's your loss not ours.

  • ScottehBoeh
    • July 1, 2015 at 11:03 AM
    • #28
    Quote from jackophant

    I guess by that logic I'll just submit a Portal map because it's just a hobby!

    There is literally nothing more frustrating than someone posting on here and ignoring feedback. You can't cherry-pick what you want to hear.

    Why would people want to come back and provide feedback at all if this is your reaction? If you are this closed to input, then it's your loss not ours.

    I'm not ignoring feedback. I've just decided to disagree with it.

  • Vaya
    • July 1, 2015 at 11:04 AM
    • #29
    Quote from NihiL

    Doesn't this disqualify the map from entering the competition? Working together with someone that already had their map featured? This sounds like another tricky fringe case of rule abusal hehe, sorry to whoever has to 'judge' these cases, must've be pretty shitty...

    It's literally the only rule. I'm impressed!

    I'm guessing it depends on the level on input though? If their name is not on the workshop page does it count?

  • jackophant
    • July 1, 2015 at 12:03 PM
    • #30
    Quote from ScottehBoeh

    I'm not ignoring feedback. I've just decided to disagree with it.

    Yes, in your infinite wisdom... I'm sure it'll be a fantastic map, good luck with it. Oskmos should be honoured to work with you.

  • NihiL
    • July 1, 2015 at 12:21 PM
    • #31
    Quote from Vaya

    It's literally the only rule. I'm impressed!

    I'm guessing it depends on the level on input though? If their name is not on the workshop page does it count?

    I guess it's going to boil down to something like that. But he already stated, in his - to quote jackophant - infinite wisdom, that he has received actual triggers from the guy that made Insertion, so that's actual elements of the map I guess? Some clarification would be great on the ruleset here.

  • jackophant
    • July 1, 2015 at 12:35 PM
    • #32

    @FMPONE what's the final word boss?

  • ScottehBoeh
    • July 1, 2015 at 12:40 PM
    • #33
    Quote from NihiL

    I guess it's going to boil down to something like that. But he already stated, in his - to quote jackophant - infinite wisdom, that he has received actual triggers from the guy that made Insertion, so that's actual elements of the map I guess? Some clarification would be great on the ruleset here.

    I can explain. Oskmos did not send anything. He referred me to a valve developer email that clearly explains how to make timed teleportation triggers. I've done everything myself with knowledge and verbal assistance. Even verbal assistance is not disqualification since we all started by watching someone's tutorials.

  • ScottehBoeh
    • July 1, 2015 at 12:42 PM
    • #34
    Quote from Vaya

    It's literally the only rule. I'm impressed!

    I'm guessing it depends on the level on input though? If their name is not on the workshop page does it count?

    Thankyou, David for your nice comment. Don't worry. Oskmos is not affiliated with this map in any way. However he has helped me a lot behind the scenes (Telling me about how to create teleportations etc)

  • Vaya
    • July 1, 2015 at 12:43 PM
    • #35

    Post above clarifies. Goodluck in the contest:)

  • ScottehBoeh
    • July 1, 2015 at 12:49 PM
    • #36
    Quote from Vaya

    ...

    Second comment was my overreaction. I didn't mean that we were designing it together, I only meant that he was helping me with how to create the teleports.

  • ScottehBoeh
    • July 1, 2015 at 12:49 PM
    • #37

    The only other person who is helping is Jack_is_my_name. A professional model artist and we're both contributing to this map with our own custom models (Including the vehicles that you see in the screenshots)

  • FMPONE
    • July 1, 2015 at 3:43 PM
    • #38

    If no mapper who had been included in an Operation will be listed on your author page of your workshop listing for this map, it doesn't break any rules.


    Good luck!

  • Vorontsov
    • July 1, 2015 at 4:05 PM
    • #39

    This would make a great Insurgency map is my first reaction, playing both CS:GO and Insurgency plenty, it really aligns much more in terms of gameplay for what you are trying to do, and it will look nice after tweaking (fog and such).

  • laminutederire
    • July 1, 2015 at 5:36 PM
    • #40

    @ScottehBoeh, remains the fact that you should be aware that you made people a bit edgy, when you weren't listening or appearing to listen to what people said. This is mainly why people overreacted concerning your "collaboration" with other mappers.

    So bear in mind that feedback is given to improve things, and if someone feel the need to say something, it is worth listening even if it is your map.

    On an another note, it seems that it is still more fitted for insurgency than cs go (what Vorontsov and other said), fact that you shouldn't forget about.

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