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(WIP) de_decline

  • Distortion
  • June 25, 2015 at 6:33 AM
  • Distortion
    • June 25, 2015 at 6:33 AM
    • #1

    Decline is a map that is meant to focus on simplicity and strategic variety, the main goal is to allow the player to do any type of strategy with the only limit being the skill of the players. The goal is to make the map as functional and as clean as possible, while keeping it aesthetic. Decline has been carefully made with community feedback following many reiterations.

    Overview

    [Blocked Image: http://i.imgur.com/P4Xz3O0.jpg]


    Bombsite A

    [Blocked Image: http://i.imgur.com/WJwCEsP.jpg]

    [Blocked Image: http://i.imgur.com/tlHBaWN.jpg]

    [Blocked Image: http://i.imgur.com/uVBH5qk.jpg]

    [Blocked Image: http://i.imgur.com/gy67PLg.jpg]

    Middle

    [Blocked Image: http://i.imgur.com/xMYxc3X.jpg]


    Bombsite B

    [Blocked Image: http://i.imgur.com/sxs6kvq.jpg]

    [Blocked Image: http://i.imgur.com/zbsduzO.jpg]

    [Blocked Image: http://i.imgur.com/seETuf4.jpg]

    [Blocked Image: http://i.imgur.com/JvBqsZd.jpg]


    Major Choke points

    [Blocked Image: http://i.imgur.com/nEtSsmC.jpg]

    [Blocked Image: http://i.imgur.com/8kkdm3b.jpg]

    [Blocked Image: http://i.imgur.com/KIBtoQW.jpg]


    Some other random shots if you want to see

    http://imgur.com/a/xe4Am#7


    For those who followed the project all overviews

    http://imgur.com/a/GM5i4#6

  • jackophant
    • June 25, 2015 at 10:32 AM
    • #2

    One of the first maps I playtested on mapcore. Come on dude, get it finished :D

  • ShockaPop
    • June 26, 2015 at 7:01 AM
    • #3

    I think corner-bombsite is maybe giving the least variety in strategy as it's basically just spamming frag-nade there when someone's planting as you can't really go wrong. Also, very easy to smoke or flash too.

  • laminutederire
    • July 5, 2015 at 9:35 PM
    • #4

    First, at T lower entry of bombsite B, I remarked you could be shot out of nowhere by smart people who know the corner is too thin to stop bullets, I do think it is unnecessary.

    Secondly T path to this particular area feel empty, maybe add cover or something so that it does not seem that empty.

    Finally, the rest is fun, so no complaints there :)

  • Vaya
    • July 6, 2015 at 8:55 AM
    • #5

    looking a lot better than the last version. I don't like how much you need to commit to certian peeks- there's no chance for a quick peek at the lefthand A path for example.

  • Distortion
    • August 7, 2015 at 5:42 PM
    • #6

    Can this thread be deleted or moved please?

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