I've been playing a lot of Insurgency recently and have been really impressed by the gorgeous textures and sound design on display in that game. I've been trying to create my own tileable textures for awhile now using my own photos, but haven't really been getting anywhere close to something workable. Here's an example:
The original photo:
[Blocked Image: http://puu.sh/iz7pS/0b5e587d22.png]
The 512x512 texture:
[Blocked Image: http://puu.sh/iz6Z0/cda1f60cc2.png]
As you can see, it's very obviously one image offset and cleaned up a little. Ugly. Nothing interesting about it. I copied and pasted a couple of the planks to go over more obviously repeating planks, but it doesn't help much. Compare this to one of the gorgeous wood textures in Insurgency:
[Blocked Image: http://puu.sh/iz7At/1619b07e90.png]
So much more going on! No obvious repetitions! Gorgeous grain that actually has depth and looks old and worn. How did they do this? I downloaded Quixel dDo (the legacy version) awhile ago but I think you need to have a mesh to bake maps you should have already made for it to actually use dDo. Any thoughts?