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[WIP] de_abyss

  • jd40
  • June 22, 2015 at 12:23 PM
  • Lajron
    • August 19, 2015 at 8:03 PM
    • #41

    So i know you guys are talking about optimisation but i hope i'm not the only one bothered with those windows outside.I mean compared to the rest of the map they look really ugly.Those blocky brushes around the window models.Can you make the windows look better?

  • jd40
    • August 19, 2015 at 8:10 PM
    • #42
    Quote from Lajron

    So i know you guys are talking about optimisation but i hope i'm not the only one bothered with those windows outside.I mean compared to the rest of the map they look really ugly.Those blocky brushes around the window models.Can you make the windows look better?

    It's not just the windows, the whole main building is ugly. I'll see what I can do.

    Here's a reference picture I used btw

    [Blocked Image: http://i.imgur.com/QtBHdNT.jpg]

    It might help If I just add some trim around the edges.

  • Kochi
    • August 19, 2015 at 9:27 PM
    • #43

    looks amazing! i like it

  • VIOLATION
    • September 2, 2015 at 3:31 PM
    • #44

    One incredibly minuscule thing (really the only fix I saw) outside next to the white van and truck: [Blocked Image: http://i.imgur.com/1JAciNO.jpg]

    Really loved the detail and aesthetic in this map though, lots of areas that were just great to look at and I believe there is a lot of potential for interesting tactics throughout the map as well. I especially like the verticality at B and throughout the map. Good luck!

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