I've been learning the hammer tool recently and have been building a CS:GO map and been having a lot of fun with it. I have a main layout all built using dev textures, but have a couple questions:
- I've been optimizing rotation times and engagement times for the two bomb sites, but every time I make changes I have to wait quite a few minutes for it to compile. Is there some sort of incremental compile or way to make it quicker with just small edits/adding props/lighting etc.?
- I don't really understand when to use func_detail.
- How do I add no draw to the outside of brushes, is it placed there as another brush on top or..?
Thanks for any help!