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[WIP] de_Razza

  • madman
  • June 12, 2015 at 12:15 PM
  • madman
    • June 12, 2015 at 12:15 PM
    • #1

    Currently the name is de_Razza though this will probably be changed, it is still early in development.

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=403464253

    Any feedback will be appreciated


    Screenshots:

    (All of these areas are going to be changed but this is the general layout of them at the moment)

    Overview:

    Current B Site

    Current A site

    T spawn

    CT Spawn

    Current mid looking from CT side

    Current mid from T side

    Top of mid near CT spawn

    Where sides will meet next to B (Need to update this screenshot)

    Long A

    route to A

    Images

    • 2015-06-12_00003.webp
      • 25.68 kB
      • 1,920 × 1,080
    • 2015-06-12_00002.webp
      • 126.97 kB
      • 1,920 × 1,080
  • jackophant
    • July 28, 2015 at 3:09 PM
    • #2

    You could do with lighting up your environment a bit better, it's rather dark currently. Google "Sky Lists" and have a look at the skybox textures maps use as well as their lighting values.

    I think you should open your map up and run the console command "bot_show_battlefront 1" and see how deep CTs are able to go before Ts meet them. I think you'll find CTs can own most of the map before Ts even get close the the sites which isn't great for gameplay.

    The overview is a little cluttered so I can't tell what the pathing is, but the number of paths don't see too bad right now.

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