First a big shout out to FMPONE, Mapcore and everyone else that was able to make this contest possible; very exciting indeed. That said I'm officially entering de_kp_labs. I've made a bunch of progress recently but feel like I need to playtest soon as I don't want to start my art passes until I'm near certain the routes will not change dramatically.
The map takes place at a chemical processing plant / refinery. This ultimately will be the first of a 2 map set that take place at this facility. This map being the outdoor portion; the next map will continue the theme and take place indoors (possibly a hostage map, idk that's still in the air). I don't plan on submitting the indoor map for the contest as I simply don't have the time to get them both done by the deadline.
So a little bit about this map. In the current version the layout and timings seems to work competitive play. I have not started any real effort on the art passes so don't expect too much in the eye candy department just yet. I have replaced most of the dev textures with base textures (primarily using assets from the new train and nuke) I have only recently started placing model assests and it's starting to take shape but still has a long way away from being finished (thank goodness for extra month extension). Most of the cover spots are set but if you have any suggestions I would love to hear from you. Currently I'm having issues with the B site; it seems to be a bit too open at the moment. Looking for ways to help make that area more playable be it through adding more cover, or changing up layout / world geometry.
Take a look at the workshop page for the changelogs. I will try to keep this page current throughout the development process as well. Please sub and give me a thumbs up if you like it, and remember... I want to hear from you!!! Please give me feedback, the only thing I ask is that you play through the map first. Analyzing screenshot only gets you so far. I'm not too concerned with visuals and aesthetics feedback just yet as the layout and gameplay is what I want to primarily concentrate my efforts on at this stage. But per usual if you have any feedback please leave it. Details, texturing and aesthetic feedback will be much welcomed when I've started with the art passes.
I will sign up for the official mapcore playtest soon. Hope you all can join, looking forward to your feedback
- I frequently stream development on twitch. If you're interested here's a link to my channel.
- Link to my Imgur Albums
Feel free to add my on steam.
Cheers,
-KP