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how to protect from decompiling

  • Quela
  • June 9, 2015 at 11:54 PM
  • Quela
    • June 9, 2015 at 11:54 PM
    • #1

    i dont know how to protect my map/ content from decompiling.What should i do ? Can anybody help me please ?

    Many Thanks :)

  • asscmalt
    • June 10, 2015 at 12:03 AM
    • #2

    http://www.tophattwaffle.com/protecting-a-map-from-decompiling/ , but I'm pretty sure most (if not all) of those methods have workarounds.

  • DrywallDreams
    • June 10, 2015 at 1:13 AM
    • #3

    Honestly, the best way is just not caring. Not many people are out there to steal your stuff. Let people decompile your maps and learn from it.

  • dux
    • June 10, 2015 at 1:52 AM
    • #4

    Majority decompile to learn, not to steal.

  • FMPONE
    • June 10, 2015 at 1:58 AM
    • #5

    Agreed with Dux and Drywall, decompiling is no big deal.

  • laminutederire
    • June 10, 2015 at 6:39 AM
    • #6

    Look at Skybex maps from the last operation, he even gave us his vmf's but the most deviant like me are only using his glass texture as dev textures and as reference to know how to do it ourselves :P

  • Vorontsov
    • June 10, 2015 at 12:28 PM
    • #7

    People even give out their vmfs and stuff. Only really stupid people would want to decompile something to steal from it, most people decompile to see how stuff is made. No big deal, and there's really no 100% way to protect your map from decompiling.

    @FMPONE I decompiled Cache for example to check stuff out and I wanted to ask you, why do you have Block LOS where normally a Nodraw would be? Thanks.

  • Quela
    • June 10, 2015 at 12:57 PM
    • #8

    I want to thank you all . Your answers are very important for me , and you all are right. I've just begun to use sdk and i thought it was better to protect your map but i was wrong .

    With all my respect

    Quela

  • Vorontsov
    • June 10, 2015 at 2:52 PM
    • #9

    Until you make a really good quality map that is enjoyable I wouldn't worry about decompiling either way

  • laminutederire
    • June 10, 2015 at 7:47 PM
    • #10

    The only way to fully protect your map is...

    Quote

    To never publish it ;)

  • Vaya
    • June 10, 2015 at 8:13 PM
    • #11

    or make a map SO BAD no one wants to decompile it. That's my method.

  • blackdog
    • June 11, 2015 at 12:54 AM
    • #12

    I think I know what's going on in your mind: it's one of those mind-cages that we put ourselves in to protect us from failure, by not pursuing a project at all.

    Just get your stuff out there, worry about people stealing when they actually are. And even if they will, just think that means you got very, very, very good.

  • KernalPanic
    • June 11, 2015 at 7:29 PM
    • #13

    or be a GGG and release the assets along with your map :D

  • Engli
    • June 12, 2015 at 11:25 PM
    • #14

    You did a great job if somebody wants to steal your assets or map. ;) Nobody steals things of no value.

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