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[WIP] De_selva

  • Quotingmc
  • June 8, 2015 at 4:44 PM
  • Quotingmc
    • June 8, 2015 at 4:44 PM
    • #1

    These are some early screenshots from a map currently being developed for the mapcore mapping contest. A lot is subject to change after playtesting. We are currently looking for any kind of feedback.

    Map by Mac: http://steamcommunity.com/id/unclemac/

    With help from Derpy Defuser: http://steamcommunity.com/id/Quotingmc/

    Workshop Link

    Screenshots:

    CT spawn and the surrounding buildings looking down towards the entrance to CT Warehouse

    CT Warehouse from CT spawn

    Another angle of CT warehouse, lighting is only temporary.

    Early work on the A bombsite

  • TheGuma
    • June 8, 2015 at 5:00 PM
    • #2

    Before I go ahead, give your map a name.

    "A NEW UNIQUE DEFUSE MAP FOR 99$" "New defuse map Im working" "super early defuse" is not what gets the interest, and it also floods the section.

    You also posted preview screenshots and not overview, so that's the only thing I can judge.

    It looks too much like de_log, in my opinion.

  • Quotingmc
    • June 8, 2015 at 5:23 PM
    • #3
    Quote from TheGuma

    Before I go ahead, give your map a name.

    "A NEW UNIQUE DEFUSE MAP FOR 99$" "New defuse map Im working" "super early defuse" is not what gets the interest, and it also floods the section.

    You also posted preview screenshots and not overview, so that's the only thing I can judge.

    It looks too much like de_log, in my opinion.

    Log? I have played it for 5 minutes in deathmatch and I see no similarities. Log also doesn't own exclusive rights to maps based on jungle centralised industries on the continent of south America either.

  • Vorontsov
    • June 8, 2015 at 5:31 PM
    • #4

    @TheGuma how the fuck does it look like Log lol

  • Mac
    • June 8, 2015 at 5:50 PM
    • #5
    Quote from TheGuma

    Before I go ahead, give your map a name.

    "A NEW UNIQUE DEFUSE MAP FOR 99$" "New defuse map Im working" "super early defuse" is not what gets the interest, and it also floods the section.

    You also posted preview screenshots and not overview, so that's the only thing I can judge.

    It looks too much like de_log, in my opinion.

    We do appreciate the criticism and have decided on a name for the project. An overview image will be available soon. As this is a WIP, like many of the threads in this "flooded" forum, our layout design is often taking a slightly different direction.

    Sorry but it doesn't look like log...no map looks like log lol.

    Again thanks for your feedback, and please do critique the final map.

  • TheGuma
    • June 8, 2015 at 6:11 PM
    • #6

    Just making sure you are heading in the right direction, don't take it as a bad feedback.

    Fun fact, I was working on a map with exactly the same name (de_selva) and exactly the same idea back in early 2014, here's some pics for ya. If you want feel free to PM me, I'll send you the VMF so you can use it to improve your own map since I scrapped the idea.

    Quote

    http://images.akamai.steamusercontent.com/ugc/4878239147…EC8D2B2338B2A5/

    http://images.akamai.steamusercontent.com/ugc/4878239147…72F2D6043FCB1F/

    http://images.akamai.steamusercontent.com/ugc/4878239147…7C016C340EA54B/

  • Quotingmc
    • June 8, 2015 at 6:46 PM
    • #7
    Quote from TheGuma

    Just making sure you are heading in the right direction, don't take it as a bad feedback.

    Fun fact, I was working on a map with exactly the same name (de_selva) and exactly the same idea back in early 2014, here's some pics for ya. If you want feel free to PM me, I'll send you the VMF so you can use it to improve your own map since I scrapped the idea.

    Hidden Content

    I may just have to pinch the chicken idea and may I ask where that plane prop is from?

  • TheGuma
    • June 8, 2015 at 8:33 PM
    • #8

    The plane is a custom model :)

    The collision box for the chicken cage model is not hollow so you have to disable collisions on the prop and add clipping brushes instead. This is so you could place the chicken inside (that is of course if you want to do the chicken in a cage thingy).

  • Quotingmc
    • June 8, 2015 at 8:36 PM
    • #9
    Quote from TheGuma

    The plane is a custom model

    The collision box for the chicken cage model is not hollow so you have to disable collisions on the prop and add clipping brushes instead. This is so you could place the chicken inside (that is of course if you want to do the chicken in a cage thingy).

    Is the model available for download or is it one of your private pieces?

  • Quotingmc
    • June 9, 2015 at 6:16 PM
    • #10

    First start on Bombsite A, more to follow.

  • gfx0
    • June 11, 2015 at 10:19 PM
    • #11

    Awesome map man! Great job :) I really like the feel of the map, only problem maybe the sound of the chopper being there always for the CT :D it gets old fast :P but I really loved the ice floes and the water o . O that was cool, plus the plants and environments are really nice!

    Incase others are wondering, the steam workshop link is: http://steamcommunity.com/sharedfiles/fi…s/?id=458203434

  • Quotingmc
    • June 11, 2015 at 10:28 PM
    • #12
    Quote from gfx0

    Awesome map man! Great job I really like the feel of the map, only problem maybe the sound of the chopper being there always for the CT it gets old fast but I really loved the ice floes and the water o . O that was cool, plus the plants and environments are really nice!

    Incase others are wondering, the steam workshop link is: http://steamcommunity.com/sharedfiles/fi…s/?id=458203434

    THIS LINK NO LONGER WORKS!

    Thanks for the feedback.

    unfortunatly the ice is going to be replaced to fit the jungle theme and we have very special plans for the chopper in the future.

  • jackophant
    • June 12, 2015 at 10:38 AM
    • #13

    Map looks nice and clean. I look forward to trying this out.

    But come on guys, sort out the OP. Let's have a workshop link and an annotated cl_leveloverview shot (no matter how rough) and a few more screenshots!

  • Quotingmc
    • June 12, 2015 at 10:46 AM
    • #14
    Quote from jackophant

    Map looks nice and clean. I look forward to trying this out.

    But come on guys, sort out the OP. Let's have a workshop link and an annotated cl_leveloverview shot (no matter how rough) and a few more screenshots!

    I am having issues contacting the map owner. He hasn't been online and he has the latest version of the map. As soon as we can we will have it up.

  • Mac
    • June 12, 2015 at 9:22 PM
    • #15

    Sorry guys i didn't realize anyone was waiting for updates.

    EDIT - Here is an updated workshop link, including a temporary minimap. I'm sure my partner in crime will edit the OP when he logs in. Thanks!

    http://steamcommunity.com/sharedfiles/fi…s/?id=445251748

  • Quotingmc
    • June 13, 2015 at 10:08 AM
    • #16

    Huge Update!

    A Site is nearing completion with cover ready to be fully tested.

    T to A is now planned out.

    On the other side of the map, B is now far more like a jungle and the site has been given its first cover.

    T to B has had some small changes, again to remove the ice and bring in the jungle.


    Workshop link is now also in the thread so why not try it out! Any feedback welcome.

  • Quotingmc
    • June 16, 2015 at 9:25 AM
    • #17

    New update coming later today with new site design to allow T's a chance and with less long AWP angles.

  • Simpajo
    • June 16, 2015 at 5:10 PM
    • #18

    Why did you change the mid from the last thread "WIP.playtest" or something similar, I don't really see what you gain from it.

  • jackophant
    • June 16, 2015 at 5:43 PM
    • #19

    I'd avoid putting vegetation in the middle of an area by itself. CSGO tends to play better when foliage is on the fringes of gameplay. If you actually want cover there, but a box down first and then have the plant next to it if you must have it at all.

    Vegetation is very easy to overdo (de_orion), and use imporoperly, so be careful.

  • Quotingmc
    • June 16, 2015 at 8:36 PM
    • #20
    Quote from jackophant

    I'd avoid putting vegetation in the middle of an area by itself. CSGO tends to play better when foliage is on the fringes of gameplay. If you actually want cover there, but a box down first and then have the plant next to it if you must have it at all.

    Vegetation is very easy to overdo (de_orion), and use imporoperly, so be careful.

    I have had a look in game and it in no way reduces visibility, you can easily see the player and standing in the middle is fairly dumb anyway. I will look into moving it elsewhere though :)

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